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    Game Theory–Based Multistakeholder Planning for Electronic Waste Management

    Source: Journal of Hazardous, Toxic, and Radioactive Waste:;2013:;Volume ( 017 ):;issue: 001
    Author:
    Rajendra Kumar Kaushal
    ,
    Arvind K. Nema
    DOI: 10.1061/(ASCE)HZ.2153-5515.0000141
    Publisher: American Society of Civil Engineers
    Abstract: Stakeholder decision making is needed for implementing policies that affect both initial purchase decisions of electronic gadgets and ultimate decisions about land disposal/recycling or storage of electronic waste. In consumer electronics, a long-term relationship between manufacturer and consumer might lead to contracts that create incentives for consumers to return used electronic gadgets. The result could be more effective economically and environmentally for involved stakeholders like manufacturers, consumers, and society as a whole. If a stakeholder can further obtain more profit through collaborating with others in some coalition, it will be preferred to collaborate rather than participating individually. This paper discusses the noncooperation as well as cooperation of stakeholders and gives a formulation for the calculation of their profits. After that, based on game theory, a scheme to decide which strategy is better suited, gaining the maximum profit, to a stakeholder and also the profit allocation of each stakeholder in the coalitions rationally and impartially is proposed. Results for stakeholders verified the principle that cooperation is better than competition.
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      Game Theory–Based Multistakeholder Planning for Electronic Waste Management

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    http://yetl.yabesh.ir/yetl1/handle/yetl/64837
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    • Journal of Hazardous, Toxic, and Radioactive Waste

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    contributor authorRajendra Kumar Kaushal
    contributor authorArvind K. Nema
    date accessioned2017-05-08T21:52:16Z
    date available2017-05-08T21:52:16Z
    date copyrightJanuary 2013
    date issued2013
    identifier other%28asce%29hz%2E2153-5515%2E0000171.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/64837
    description abstractStakeholder decision making is needed for implementing policies that affect both initial purchase decisions of electronic gadgets and ultimate decisions about land disposal/recycling or storage of electronic waste. In consumer electronics, a long-term relationship between manufacturer and consumer might lead to contracts that create incentives for consumers to return used electronic gadgets. The result could be more effective economically and environmentally for involved stakeholders like manufacturers, consumers, and society as a whole. If a stakeholder can further obtain more profit through collaborating with others in some coalition, it will be preferred to collaborate rather than participating individually. This paper discusses the noncooperation as well as cooperation of stakeholders and gives a formulation for the calculation of their profits. After that, based on game theory, a scheme to decide which strategy is better suited, gaining the maximum profit, to a stakeholder and also the profit allocation of each stakeholder in the coalitions rationally and impartially is proposed. Results for stakeholders verified the principle that cooperation is better than competition.
    publisherAmerican Society of Civil Engineers
    titleGame Theory–Based Multistakeholder Planning for Electronic Waste Management
    typeJournal Paper
    journal volume17
    journal issue1
    journal titleJournal of Hazardous, Toxic, and Radioactive Waste
    identifier doi10.1061/(ASCE)HZ.2153-5515.0000141
    treeJournal of Hazardous, Toxic, and Radioactive Waste:;2013:;Volume ( 017 ):;issue: 001
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
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