YaBeSH Engineering and Technology Library

    • Journals
    • PaperQuest
    • YSE Standards
    • YaBeSH
    • Login
    View Item 
    •   YE&T Library
    • ASCE
    • Journal of Computing in Civil Engineering
    • View Item
    •   YE&T Library
    • ASCE
    • Journal of Computing in Civil Engineering
    • View Item
    • All Fields
    • Source Title
    • Year
    • Publisher
    • Title
    • Subject
    • Author
    • DOI
    • ISBN
    Advanced Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Archive

    Using Animated Augmented Reality to Cognitively Guide Assembly

    Source: Journal of Computing in Civil Engineering:;2013:;Volume ( 027 ):;issue: 005
    Author:
    Lei Hou
    ,
    Xiangyu Wang
    ,
    Leonhard Bernold
    ,
    Peter E. D. Love
    DOI: 10.1061/(ASCE)CP.1943-5487.0000184
    Publisher: American Society of Civil Engineers
    Abstract: Assembly is the process in which two or more objects are joined together. An assembly manual is typically used to guide the tasks required to put together an artifact. As an emerging technology, augmented reality (AR) integrates three-dimensional (3D) images of virtual objects into a real-world workspace. The insertion of digitalized information into the real workspace using AR can provide workers with the means to implement correct assembly procedures with improved accuracy and reduce errors. A prototype animated AR system was configured for assembly tasks that are normally guided by reference to documentation and was tested using a series of experiments. A LEGO model was used as the assembly and experimental tester task. Experimentation was devised and conducted to validate the cognitive gains that can be derived from using AR to assemble a LEGO model. Two formal experiments with 50 participants were conducted to compare an animated AR system and the paper-based manual system. One experiment measured the cognitive workload of using the system for assembly, whereas the other measured the learning curves of novice assemblers. Findings from the experiments revealed that the animated AR system yielded shorter task completion times, less assembly errors, and lower total task load. The results also revealed that the learning curve of novice assemblers was reduced and task performance relevant to working memory was increased when using AR training. Future work will apply the knowledge gained from the controlled assembly experiments to the real-scale construction assembly scenario to measure the productivity improvements.
    • Download: (798.9Kb)
    • Show Full MetaData Hide Full MetaData
    • Get RIS
    • Item Order
    • Go To Publisher
    • Price: 5000 Rial
    • Statistics

      Using Animated Augmented Reality to Cognitively Guide Assembly

    URI
    http://yetl.yabesh.ir/yetl1/handle/yetl/59160
    Collections
    • Journal of Computing in Civil Engineering

    Show full item record

    contributor authorLei Hou
    contributor authorXiangyu Wang
    contributor authorLeonhard Bernold
    contributor authorPeter E. D. Love
    date accessioned2017-05-08T21:40:33Z
    date available2017-05-08T21:40:33Z
    date copyrightSeptember 2013
    date issued2013
    identifier other%28asce%29cp%2E1943-5487%2E0000191.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/59160
    description abstractAssembly is the process in which two or more objects are joined together. An assembly manual is typically used to guide the tasks required to put together an artifact. As an emerging technology, augmented reality (AR) integrates three-dimensional (3D) images of virtual objects into a real-world workspace. The insertion of digitalized information into the real workspace using AR can provide workers with the means to implement correct assembly procedures with improved accuracy and reduce errors. A prototype animated AR system was configured for assembly tasks that are normally guided by reference to documentation and was tested using a series of experiments. A LEGO model was used as the assembly and experimental tester task. Experimentation was devised and conducted to validate the cognitive gains that can be derived from using AR to assemble a LEGO model. Two formal experiments with 50 participants were conducted to compare an animated AR system and the paper-based manual system. One experiment measured the cognitive workload of using the system for assembly, whereas the other measured the learning curves of novice assemblers. Findings from the experiments revealed that the animated AR system yielded shorter task completion times, less assembly errors, and lower total task load. The results also revealed that the learning curve of novice assemblers was reduced and task performance relevant to working memory was increased when using AR training. Future work will apply the knowledge gained from the controlled assembly experiments to the real-scale construction assembly scenario to measure the productivity improvements.
    publisherAmerican Society of Civil Engineers
    titleUsing Animated Augmented Reality to Cognitively Guide Assembly
    typeJournal Paper
    journal volume27
    journal issue5
    journal titleJournal of Computing in Civil Engineering
    identifier doi10.1061/(ASCE)CP.1943-5487.0000184
    treeJournal of Computing in Civil Engineering:;2013:;Volume ( 027 ):;issue: 005
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian