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    Virtual Environments and Water Quality Management

    Source: Journal of Infrastructure Systems:;1998:;Volume ( 004 ):;issue: 001
    Author:
    António S. Câmara
    ,
    Jorge N. Neves
    ,
    Joaquim Muchaxo
    ,
    João Pedro Fernandes
    ,
    Inês Sousa
    ,
    Edmundo Nobre
    ,
    Manuel Costa
    ,
    João Mil-Homens
    ,
    António Carmona Rodrigues
    DOI: 10.1061/(ASCE)1076-0342(1998)4:1(28)
    Publisher: American Society of Civil Engineers
    Abstract: The recent developments in multimedia and virtual reality technologies allow water resources to be studied with the realism associated with site investigations and the “what if” analysis capabilities common in simulation systems. The proposed virtual reality water quality management systems relies upon the realistic representation of a watershed in three dimensions and the consideration of graphically based water quality models. The user may fly, walk, and dive in the estuarine basin, manipulate infrastructure systems (including polluters and non-polluting facilities), and visualize the results of those actions in real time and in three dimensions. The interface of this system follows many of the video game guidelines. Indeed, Virtual Tejo, a prototype developed for the Tagus Estuary for illustrative purposes, has been successfully used by several thousand users in a game-like environment. The planned extension of the system to the Internet will provide the ground to test the hypothesis that virtual reality water quality systems can assist decision-makers and facilitate citizen participation in water resources infrastructures planning.
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      Virtual Environments and Water Quality Management

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    http://yetl.yabesh.ir/yetl1/handle/yetl/48058
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    • Journal of Infrastructure Systems

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    contributor authorAntónio S. Câmara
    contributor authorJorge N. Neves
    contributor authorJoaquim Muchaxo
    contributor authorJoão Pedro Fernandes
    contributor authorInês Sousa
    contributor authorEdmundo Nobre
    contributor authorManuel Costa
    contributor authorJoão Mil-Homens
    contributor authorAntónio Carmona Rodrigues
    date accessioned2017-05-08T21:21:05Z
    date available2017-05-08T21:21:05Z
    date copyrightMarch 1998
    date issued1998
    identifier other%28asce%291076-0342%281998%294%3A1%2828%29.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/48058
    description abstractThe recent developments in multimedia and virtual reality technologies allow water resources to be studied with the realism associated with site investigations and the “what if” analysis capabilities common in simulation systems. The proposed virtual reality water quality management systems relies upon the realistic representation of a watershed in three dimensions and the consideration of graphically based water quality models. The user may fly, walk, and dive in the estuarine basin, manipulate infrastructure systems (including polluters and non-polluting facilities), and visualize the results of those actions in real time and in three dimensions. The interface of this system follows many of the video game guidelines. Indeed, Virtual Tejo, a prototype developed for the Tagus Estuary for illustrative purposes, has been successfully used by several thousand users in a game-like environment. The planned extension of the system to the Internet will provide the ground to test the hypothesis that virtual reality water quality systems can assist decision-makers and facilitate citizen participation in water resources infrastructures planning.
    publisherAmerican Society of Civil Engineers
    titleVirtual Environments and Water Quality Management
    typeJournal Paper
    journal volume4
    journal issue1
    journal titleJournal of Infrastructure Systems
    identifier doi10.1061/(ASCE)1076-0342(1998)4:1(28)
    treeJournal of Infrastructure Systems:;1998:;Volume ( 004 ):;issue: 001
    contenttypeFulltext
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