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    Runtime User Interaction in Concurrent Simulation-Animations of Construction Operations

    Source: Journal of Computing in Civil Engineering:;2009:;Volume ( 023 ):;issue: 006
    Author:
    Prasant V. Rekapalli
    ,
    Julio C. Martinez
    DOI: 10.1061/(ASCE)0887-3801(2009)23:6(372)
    Publisher: American Society of Civil Engineers
    Abstract: Current state-of-the-art tools allow for the accurate modeling of complex construction operations using discrete-event simulation and their realistic postprocessed three-dimensional animation. Due to the postprocessed nature of these animations it is not possible to interact with them so as to affect the remaining course of actions. The next logical step in the evolution of simulation modeling and visualization in construction is for simulations and animations to run concurrently and in a manner that allows interaction with the animation to affect the course events in the simulation. This effectively enables the creation of virtual environments with logic based on discrete-event simulation. This paper presents the user interaction architecture that accomplishes this. In particular, the paper presents: (a) the conceptualization developed to design the components for user interaction and (b) the design of the components with a focus on (i) empowering model developers to enable user interaction in their models and (ii) extensibility to enable the development of more advanced user interaction techniques.
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      Runtime User Interaction in Concurrent Simulation-Animations of Construction Operations

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    http://yetl.yabesh.ir/yetl1/handle/yetl/43439
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    contributor authorPrasant V. Rekapalli
    contributor authorJulio C. Martinez
    date accessioned2017-05-08T21:13:35Z
    date available2017-05-08T21:13:35Z
    date copyrightNovember 2009
    date issued2009
    identifier other%28asce%290887-3801%282009%2923%3A6%28372%29.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/43439
    description abstractCurrent state-of-the-art tools allow for the accurate modeling of complex construction operations using discrete-event simulation and their realistic postprocessed three-dimensional animation. Due to the postprocessed nature of these animations it is not possible to interact with them so as to affect the remaining course of actions. The next logical step in the evolution of simulation modeling and visualization in construction is for simulations and animations to run concurrently and in a manner that allows interaction with the animation to affect the course events in the simulation. This effectively enables the creation of virtual environments with logic based on discrete-event simulation. This paper presents the user interaction architecture that accomplishes this. In particular, the paper presents: (a) the conceptualization developed to design the components for user interaction and (b) the design of the components with a focus on (i) empowering model developers to enable user interaction in their models and (ii) extensibility to enable the development of more advanced user interaction techniques.
    publisherAmerican Society of Civil Engineers
    titleRuntime User Interaction in Concurrent Simulation-Animations of Construction Operations
    typeJournal Paper
    journal volume23
    journal issue6
    journal titleJournal of Computing in Civil Engineering
    identifier doi10.1061/(ASCE)0887-3801(2009)23:6(372)
    treeJournal of Computing in Civil Engineering:;2009:;Volume ( 023 ):;issue: 006
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian