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    Modeling and Visualization of Underground Structures

    Source: Journal of Computing in Civil Engineering:;2009:;Volume ( 023 ):;issue: 006
    Author:
    Xiaojun Li
    ,
    Hehua Zhu
    DOI: 10.1061/(ASCE)0887-3801(2009)23:6(348)
    Publisher: American Society of Civil Engineers
    Abstract: Based on the solid modeling, transformation operation and Boolean operation techniques widely available in computer-aided design and drafting system, first, this paper proposed a general modeling method for dynamic underground structure simulation. Then, representations of underground structures, ground, and related information in three-dimensional space were investigated. Some suggestions were put forwarded to improve visualization results, including object organization by layers, thematic viewing, level of detail for object representation, and spatial cueing for useful information. Application examples were given to illustrate the visualization effects. Finally, virtual reality technology was employed in the simulation of the underground structures. By positioning objects using real-time information, picking objects, and then accessing their real world working status through the Internet, the realistic results of a virtual system were further discussed. It has also been found that in order to obtain satisfactory visual results using an inexpensive desktop computer, a virtual reality model must be optimized from the perspective of reducing object complexity as well as efficient scene management.
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      Modeling and Visualization of Underground Structures

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    contributor authorXiaojun Li
    contributor authorHehua Zhu
    date accessioned2017-05-08T21:13:35Z
    date available2017-05-08T21:13:35Z
    date copyrightNovember 2009
    date issued2009
    identifier other%28asce%290887-3801%282009%2923%3A6%28348%29.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/43436
    description abstractBased on the solid modeling, transformation operation and Boolean operation techniques widely available in computer-aided design and drafting system, first, this paper proposed a general modeling method for dynamic underground structure simulation. Then, representations of underground structures, ground, and related information in three-dimensional space were investigated. Some suggestions were put forwarded to improve visualization results, including object organization by layers, thematic viewing, level of detail for object representation, and spatial cueing for useful information. Application examples were given to illustrate the visualization effects. Finally, virtual reality technology was employed in the simulation of the underground structures. By positioning objects using real-time information, picking objects, and then accessing their real world working status through the Internet, the realistic results of a virtual system were further discussed. It has also been found that in order to obtain satisfactory visual results using an inexpensive desktop computer, a virtual reality model must be optimized from the perspective of reducing object complexity as well as efficient scene management.
    publisherAmerican Society of Civil Engineers
    titleModeling and Visualization of Underground Structures
    typeJournal Paper
    journal volume23
    journal issue6
    journal titleJournal of Computing in Civil Engineering
    identifier doi10.1061/(ASCE)0887-3801(2009)23:6(348)
    treeJournal of Computing in Civil Engineering:;2009:;Volume ( 023 ):;issue: 006
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian