Modeling and Visualization of Underground StructuresSource: Journal of Computing in Civil Engineering:;2009:;Volume ( 023 ):;issue: 006DOI: 10.1061/(ASCE)0887-3801(2009)23:6(348)Publisher: American Society of Civil Engineers
Abstract: Based on the solid modeling, transformation operation and Boolean operation techniques widely available in computer-aided design and drafting system, first, this paper proposed a general modeling method for dynamic underground structure simulation. Then, representations of underground structures, ground, and related information in three-dimensional space were investigated. Some suggestions were put forwarded to improve visualization results, including object organization by layers, thematic viewing, level of detail for object representation, and spatial cueing for useful information. Application examples were given to illustrate the visualization effects. Finally, virtual reality technology was employed in the simulation of the underground structures. By positioning objects using real-time information, picking objects, and then accessing their real world working status through the Internet, the realistic results of a virtual system were further discussed. It has also been found that in order to obtain satisfactory visual results using an inexpensive desktop computer, a virtual reality model must be optimized from the perspective of reducing object complexity as well as efficient scene management.
|
Collections
Show full item record
contributor author | Xiaojun Li | |
contributor author | Hehua Zhu | |
date accessioned | 2017-05-08T21:13:35Z | |
date available | 2017-05-08T21:13:35Z | |
date copyright | November 2009 | |
date issued | 2009 | |
identifier other | %28asce%290887-3801%282009%2923%3A6%28348%29.pdf | |
identifier uri | http://yetl.yabesh.ir/yetl/handle/yetl/43436 | |
description abstract | Based on the solid modeling, transformation operation and Boolean operation techniques widely available in computer-aided design and drafting system, first, this paper proposed a general modeling method for dynamic underground structure simulation. Then, representations of underground structures, ground, and related information in three-dimensional space were investigated. Some suggestions were put forwarded to improve visualization results, including object organization by layers, thematic viewing, level of detail for object representation, and spatial cueing for useful information. Application examples were given to illustrate the visualization effects. Finally, virtual reality technology was employed in the simulation of the underground structures. By positioning objects using real-time information, picking objects, and then accessing their real world working status through the Internet, the realistic results of a virtual system were further discussed. It has also been found that in order to obtain satisfactory visual results using an inexpensive desktop computer, a virtual reality model must be optimized from the perspective of reducing object complexity as well as efficient scene management. | |
publisher | American Society of Civil Engineers | |
title | Modeling and Visualization of Underground Structures | |
type | Journal Paper | |
journal volume | 23 | |
journal issue | 6 | |
journal title | Journal of Computing in Civil Engineering | |
identifier doi | 10.1061/(ASCE)0887-3801(2009)23:6(348) | |
tree | Journal of Computing in Civil Engineering:;2009:;Volume ( 023 ):;issue: 006 | |
contenttype | Fulltext |