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    Simulation of Real Pavement Texture Profiles Using the Discrete Element Method

    Source: Journal of Materials in Civil Engineering:;2025:;Volume ( 037 ):;issue: 007::page 04025197-1
    Author:
    Xiyin Liu
    ,
    Xiujie Quan
    ,
    Shiya Cao
    ,
    Can Chen
    ,
    Tao Ma
    ,
    Siyu Chen
    ,
    Xiaodong Zhou
    DOI: 10.1061/JMCEE7.MTENG-19997
    Publisher: American Society of Civil Engineers
    Abstract: The simulation of pavement texture in the wearing layer helps to evaluate the texture characteristics, which is crucial for enhancing skid resistance and ensuring road safety. To investigate the simulation methodology for real pavement texture profiles, the actual pavement surface was scanned and adopted as the target texture. Simulated textures were generated based on the profiles of real aggregates, with key design parameters including aggregate angularity as well as the ratio of coarse to fine aggregates at 2.36 mm and 4.75 mm sieve size. The Hilbert-Huang transform (HHT) method was employed to analyze the target textures and simulated textures, followed by statistical analysis and comparison of the texture parameters. The primary findings are as follows: for real pavement texture, its texture parameters show a higher correlation with the British Pendulum Number compared to the texture depth. Amplitude-related parameters display a strong correlation with skid resistance, whereas shape-related parameters exhibit a relatively weaker correlation. In the simulated textures, wearing layers with better angularity have larger repose angles. Although variations in aggregate angularity and the ratio at 2.36 mm sieve size have minimal impacts on texture parameters, adjustments in the ratio at 4.75 mm sieve size effectively replicate target texture characteristics. The ratio of density to sharpness shows a relatively high correlation with skid resistance, the current model employed in this study has limitations in accurately simulating this ratio of the target texture, primarily because of the exclusion of factors such as aggregate wear and the effects of asphalt. Nonetheless, the model successfully simulates amplitude-related texture parameters of the two-dimensional texture in the wearing layer, achieving a simulation error margin within 10%.
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      Simulation of Real Pavement Texture Profiles Using the Discrete Element Method

    URI
    http://yetl.yabesh.ir/yetl1/handle/yetl/4307740
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    • Journal of Materials in Civil Engineering

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    contributor authorXiyin Liu
    contributor authorXiujie Quan
    contributor authorShiya Cao
    contributor authorCan Chen
    contributor authorTao Ma
    contributor authorSiyu Chen
    contributor authorXiaodong Zhou
    date accessioned2025-08-17T22:59:17Z
    date available2025-08-17T22:59:17Z
    date copyright7/1/2025 12:00:00 AM
    date issued2025
    identifier otherJMCEE7.MTENG-19997.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4307740
    description abstractThe simulation of pavement texture in the wearing layer helps to evaluate the texture characteristics, which is crucial for enhancing skid resistance and ensuring road safety. To investigate the simulation methodology for real pavement texture profiles, the actual pavement surface was scanned and adopted as the target texture. Simulated textures were generated based on the profiles of real aggregates, with key design parameters including aggregate angularity as well as the ratio of coarse to fine aggregates at 2.36 mm and 4.75 mm sieve size. The Hilbert-Huang transform (HHT) method was employed to analyze the target textures and simulated textures, followed by statistical analysis and comparison of the texture parameters. The primary findings are as follows: for real pavement texture, its texture parameters show a higher correlation with the British Pendulum Number compared to the texture depth. Amplitude-related parameters display a strong correlation with skid resistance, whereas shape-related parameters exhibit a relatively weaker correlation. In the simulated textures, wearing layers with better angularity have larger repose angles. Although variations in aggregate angularity and the ratio at 2.36 mm sieve size have minimal impacts on texture parameters, adjustments in the ratio at 4.75 mm sieve size effectively replicate target texture characteristics. The ratio of density to sharpness shows a relatively high correlation with skid resistance, the current model employed in this study has limitations in accurately simulating this ratio of the target texture, primarily because of the exclusion of factors such as aggregate wear and the effects of asphalt. Nonetheless, the model successfully simulates amplitude-related texture parameters of the two-dimensional texture in the wearing layer, achieving a simulation error margin within 10%.
    publisherAmerican Society of Civil Engineers
    titleSimulation of Real Pavement Texture Profiles Using the Discrete Element Method
    typeJournal Article
    journal volume37
    journal issue7
    journal titleJournal of Materials in Civil Engineering
    identifier doi10.1061/JMCEE7.MTENG-19997
    journal fristpage04025197-1
    journal lastpage04025197-11
    page11
    treeJournal of Materials in Civil Engineering:;2025:;Volume ( 037 ):;issue: 007
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian