Generation of Appearance-Driven Low-Poly Textured Building Models with Differentiable RenderingSource: Journal of Computing in Civil Engineering:;2025:;Volume ( 039 ):;issue: 005::page 04025052-1DOI: 10.1061/JCCEE5.CPENG-6282Publisher: American Society of Civil Engineers
Abstract: Building models, characterized by their expansive scale and intricate assembly of components, often possess inherently complex geometric forms. Efficiently accessing such models on low-resource hardware such as netbooks and mobile devices remains a significant technical challenge. To address this issue, this paper proposes a novel appearance-driven building mesh simplification approach, building mesh simplification with differential rendering (BMS-DR), which is designed to yield visually consistent low-polygonal building meshes with enhanced textures. Upon receiving a building mesh model as input, the proposed method proceeds in a two-stage process: initially, an approximate building envelope is constructed through techniques including three-dimensional (3D) alpha-shaped hull construction, edge collapse, and UV unwrapping. Then, the geometry and texture of this envelope are refined through the application of differentiable rendering, forming the final low-polygon count model. For extensive evaluation, this paper introduces a novel Blinn–Phong function-based visual error metric and presents a data set comprising 134 distinct building mesh models exhibiting a variety of architectural styles. The experimental results demonstrated that BMS-DR performed well across all building models featuring apertures and recesses, consistently outperforming state-of-the-art methods in multiple visual quality metrics. This paper proposes a novel appearance-driven building mesh simplification approach named building mesh simplification with differential rendering (BMS-DR), which is designed to generate visually consistent low-polygonal building meshes with textures. Upon receiving a textured building mesh model issued from a modeling software and the required simplification rate as input, the proposed method is able to produce a corresponding low-polygon count model and associated textures in an offline manner. BMS-DR was evaluated with different visual error metrics and validated on a data set comprising 134 distinct building mesh models. BMS-DR can be integrated or built as a standalone package for BIM- or city information modeling (CIM)-related graphical applications, and it can bring performance gains when dealing with large textured mesh models or model groups.
|
Collections
Show full item record
contributor author | Weiya Chen | |
contributor author | Yizhe Zhang | |
contributor author | Lang Chen | |
contributor author | Lin Wan | |
contributor author | Lieyun Ding | |
date accessioned | 2025-08-17T22:35:50Z | |
date available | 2025-08-17T22:35:50Z | |
date copyright | 9/1/2025 12:00:00 AM | |
date issued | 2025 | |
identifier other | JCCEE5.CPENG-6282.pdf | |
identifier uri | http://yetl.yabesh.ir/yetl1/handle/yetl/4307166 | |
description abstract | Building models, characterized by their expansive scale and intricate assembly of components, often possess inherently complex geometric forms. Efficiently accessing such models on low-resource hardware such as netbooks and mobile devices remains a significant technical challenge. To address this issue, this paper proposes a novel appearance-driven building mesh simplification approach, building mesh simplification with differential rendering (BMS-DR), which is designed to yield visually consistent low-polygonal building meshes with enhanced textures. Upon receiving a building mesh model as input, the proposed method proceeds in a two-stage process: initially, an approximate building envelope is constructed through techniques including three-dimensional (3D) alpha-shaped hull construction, edge collapse, and UV unwrapping. Then, the geometry and texture of this envelope are refined through the application of differentiable rendering, forming the final low-polygon count model. For extensive evaluation, this paper introduces a novel Blinn–Phong function-based visual error metric and presents a data set comprising 134 distinct building mesh models exhibiting a variety of architectural styles. The experimental results demonstrated that BMS-DR performed well across all building models featuring apertures and recesses, consistently outperforming state-of-the-art methods in multiple visual quality metrics. This paper proposes a novel appearance-driven building mesh simplification approach named building mesh simplification with differential rendering (BMS-DR), which is designed to generate visually consistent low-polygonal building meshes with textures. Upon receiving a textured building mesh model issued from a modeling software and the required simplification rate as input, the proposed method is able to produce a corresponding low-polygon count model and associated textures in an offline manner. BMS-DR was evaluated with different visual error metrics and validated on a data set comprising 134 distinct building mesh models. BMS-DR can be integrated or built as a standalone package for BIM- or city information modeling (CIM)-related graphical applications, and it can bring performance gains when dealing with large textured mesh models or model groups. | |
publisher | American Society of Civil Engineers | |
title | Generation of Appearance-Driven Low-Poly Textured Building Models with Differentiable Rendering | |
type | Journal Article | |
journal volume | 39 | |
journal issue | 5 | |
journal title | Journal of Computing in Civil Engineering | |
identifier doi | 10.1061/JCCEE5.CPENG-6282 | |
journal fristpage | 04025052-1 | |
journal lastpage | 04025052-14 | |
page | 14 | |
tree | Journal of Computing in Civil Engineering:;2025:;Volume ( 039 ):;issue: 005 | |
contenttype | Fulltext |