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    Generation of Appearance-Driven Low-Poly Textured Building Models with Differentiable Rendering

    Source: Journal of Computing in Civil Engineering:;2025:;Volume ( 039 ):;issue: 005::page 04025052-1
    Author:
    Weiya Chen
    ,
    Yizhe Zhang
    ,
    Lang Chen
    ,
    Lin Wan
    ,
    Lieyun Ding
    DOI: 10.1061/JCCEE5.CPENG-6282
    Publisher: American Society of Civil Engineers
    Abstract: Building models, characterized by their expansive scale and intricate assembly of components, often possess inherently complex geometric forms. Efficiently accessing such models on low-resource hardware such as netbooks and mobile devices remains a significant technical challenge. To address this issue, this paper proposes a novel appearance-driven building mesh simplification approach, building mesh simplification with differential rendering (BMS-DR), which is designed to yield visually consistent low-polygonal building meshes with enhanced textures. Upon receiving a building mesh model as input, the proposed method proceeds in a two-stage process: initially, an approximate building envelope is constructed through techniques including three-dimensional (3D) alpha-shaped hull construction, edge collapse, and UV unwrapping. Then, the geometry and texture of this envelope are refined through the application of differentiable rendering, forming the final low-polygon count model. For extensive evaluation, this paper introduces a novel Blinn–Phong function-based visual error metric and presents a data set comprising 134 distinct building mesh models exhibiting a variety of architectural styles. The experimental results demonstrated that BMS-DR performed well across all building models featuring apertures and recesses, consistently outperforming state-of-the-art methods in multiple visual quality metrics. This paper proposes a novel appearance-driven building mesh simplification approach named building mesh simplification with differential rendering (BMS-DR), which is designed to generate visually consistent low-polygonal building meshes with textures. Upon receiving a textured building mesh model issued from a modeling software and the required simplification rate as input, the proposed method is able to produce a corresponding low-polygon count model and associated textures in an offline manner. BMS-DR was evaluated with different visual error metrics and validated on a data set comprising 134 distinct building mesh models. BMS-DR can be integrated or built as a standalone package for BIM- or city information modeling (CIM)-related graphical applications, and it can bring performance gains when dealing with large textured mesh models or model groups.
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      Generation of Appearance-Driven Low-Poly Textured Building Models with Differentiable Rendering

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    contributor authorWeiya Chen
    contributor authorYizhe Zhang
    contributor authorLang Chen
    contributor authorLin Wan
    contributor authorLieyun Ding
    date accessioned2025-08-17T22:35:50Z
    date available2025-08-17T22:35:50Z
    date copyright9/1/2025 12:00:00 AM
    date issued2025
    identifier otherJCCEE5.CPENG-6282.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4307166
    description abstractBuilding models, characterized by their expansive scale and intricate assembly of components, often possess inherently complex geometric forms. Efficiently accessing such models on low-resource hardware such as netbooks and mobile devices remains a significant technical challenge. To address this issue, this paper proposes a novel appearance-driven building mesh simplification approach, building mesh simplification with differential rendering (BMS-DR), which is designed to yield visually consistent low-polygonal building meshes with enhanced textures. Upon receiving a building mesh model as input, the proposed method proceeds in a two-stage process: initially, an approximate building envelope is constructed through techniques including three-dimensional (3D) alpha-shaped hull construction, edge collapse, and UV unwrapping. Then, the geometry and texture of this envelope are refined through the application of differentiable rendering, forming the final low-polygon count model. For extensive evaluation, this paper introduces a novel Blinn–Phong function-based visual error metric and presents a data set comprising 134 distinct building mesh models exhibiting a variety of architectural styles. The experimental results demonstrated that BMS-DR performed well across all building models featuring apertures and recesses, consistently outperforming state-of-the-art methods in multiple visual quality metrics. This paper proposes a novel appearance-driven building mesh simplification approach named building mesh simplification with differential rendering (BMS-DR), which is designed to generate visually consistent low-polygonal building meshes with textures. Upon receiving a textured building mesh model issued from a modeling software and the required simplification rate as input, the proposed method is able to produce a corresponding low-polygon count model and associated textures in an offline manner. BMS-DR was evaluated with different visual error metrics and validated on a data set comprising 134 distinct building mesh models. BMS-DR can be integrated or built as a standalone package for BIM- or city information modeling (CIM)-related graphical applications, and it can bring performance gains when dealing with large textured mesh models or model groups.
    publisherAmerican Society of Civil Engineers
    titleGeneration of Appearance-Driven Low-Poly Textured Building Models with Differentiable Rendering
    typeJournal Article
    journal volume39
    journal issue5
    journal titleJournal of Computing in Civil Engineering
    identifier doi10.1061/JCCEE5.CPENG-6282
    journal fristpage04025052-1
    journal lastpage04025052-14
    page14
    treeJournal of Computing in Civil Engineering:;2025:;Volume ( 039 ):;issue: 005
    contenttypeFulltext
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