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    Integrating the Last Planner System and Immersive Virtual Reality: Exploring the Social Mechanisms Produced by Using LPS in Projects

    Source: Journal of Construction Engineering and Management:;2024:;Volume ( 150 ):;issue: 007::page 04024070-1
    Author:
    Canlong Liu
    ,
    Vicente A. González
    ,
    Gaang Lee
    ,
    Guillermo Cabrera-Guerrero
    ,
    Yang Zou
    ,
    Roy Davies
    DOI: 10.1061/JCEMD4.COENG-14430
    Publisher: American Society of Civil Engineers
    Abstract: Over the last 30 years, the last planner system (LPS), as a Lean-driven production planning and control tool, has consistently demonstrated its capability to improve planning reliability and overall performance in construction projects. Recent research provides evidence suggesting that the LPS ability to do good to projects has not reached its full potential yet. In fact, it has been observed that by identifying the missing social mechanisms in its implementation process and managing more effectively the complex socio-technical nature of the LPS, its implementation effectiveness is improved. However, commonly used research approaches, such as the case study method, have been criticized for lacking scientific control, replicability, and external validity. Alternatively, immersive virtual reality (IVR)-based simulation games have the methodological capability to enable the study of the social mechanisms that the LPS engenders when implemented in projects, by providing a highly controlled, reproducible, and ecologically valid experimental environment. However, how to leverage effectively IVR-based gaming technology to study the social mechanisms that the LPS engenders in construction organizations is not well understood. In order to bridge this gap, this paper established the conceptual and technical foundations to set IVR-based experimental environments and developed an IVR prototype encompassing nonlean and LPS-based rounds. The evaluation of the IVR prototype involved both quantitative and qualitative research approaches, focusing on its functionality, user-perceived presence and usability, task performance, and lean expert feedback. The results demonstrated the prototype’s capability to create a controlled experimental environment while offering participants a user-friendly, immersive, and realistic LPS simulation experience. The contributions of this study are twofold: (1) the addition of a new method to the research methodology toolbox in construction engineering and management; and (2) the generation of design insights to develop IVR prototypes for research in construction engineering and management, and preliminary evidence for its ecological validity.
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      Integrating the Last Planner System and Immersive Virtual Reality: Exploring the Social Mechanisms Produced by Using LPS in Projects

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    contributor authorCanlong Liu
    contributor authorVicente A. González
    contributor authorGaang Lee
    contributor authorGuillermo Cabrera-Guerrero
    contributor authorYang Zou
    contributor authorRoy Davies
    date accessioned2024-12-24T10:21:21Z
    date available2024-12-24T10:21:21Z
    date copyright7/1/2024 12:00:00 AM
    date issued2024
    identifier otherJCEMD4.COENG-14430.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4298768
    description abstractOver the last 30 years, the last planner system (LPS), as a Lean-driven production planning and control tool, has consistently demonstrated its capability to improve planning reliability and overall performance in construction projects. Recent research provides evidence suggesting that the LPS ability to do good to projects has not reached its full potential yet. In fact, it has been observed that by identifying the missing social mechanisms in its implementation process and managing more effectively the complex socio-technical nature of the LPS, its implementation effectiveness is improved. However, commonly used research approaches, such as the case study method, have been criticized for lacking scientific control, replicability, and external validity. Alternatively, immersive virtual reality (IVR)-based simulation games have the methodological capability to enable the study of the social mechanisms that the LPS engenders when implemented in projects, by providing a highly controlled, reproducible, and ecologically valid experimental environment. However, how to leverage effectively IVR-based gaming technology to study the social mechanisms that the LPS engenders in construction organizations is not well understood. In order to bridge this gap, this paper established the conceptual and technical foundations to set IVR-based experimental environments and developed an IVR prototype encompassing nonlean and LPS-based rounds. The evaluation of the IVR prototype involved both quantitative and qualitative research approaches, focusing on its functionality, user-perceived presence and usability, task performance, and lean expert feedback. The results demonstrated the prototype’s capability to create a controlled experimental environment while offering participants a user-friendly, immersive, and realistic LPS simulation experience. The contributions of this study are twofold: (1) the addition of a new method to the research methodology toolbox in construction engineering and management; and (2) the generation of design insights to develop IVR prototypes for research in construction engineering and management, and preliminary evidence for its ecological validity.
    publisherAmerican Society of Civil Engineers
    titleIntegrating the Last Planner System and Immersive Virtual Reality: Exploring the Social Mechanisms Produced by Using LPS in Projects
    typeJournal Article
    journal volume150
    journal issue7
    journal titleJournal of Construction Engineering and Management
    identifier doi10.1061/JCEMD4.COENG-14430
    journal fristpage04024070-1
    journal lastpage04024070-18
    page18
    treeJournal of Construction Engineering and Management:;2024:;Volume ( 150 ):;issue: 007
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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