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    Influencing Factors and Critical Paths of Virtual Reality Adoption by AEC Enterprises Based on TOE-SNA

    Source: Journal of Construction Engineering and Management:;2024:;Volume ( 150 ):;issue: 002::page 04023162-1
    Author:
    Wenmin Gao
    ,
    Xiaoli Yan
    ,
    Tao Li
    DOI: 10.1061/JCEMD4.COENG-13242
    Publisher: ASCE
    Abstract: Virtual reality (VR) holds significant potential for the architecture, engineering, and construction (AEC) industry. However, its adoption by AEC enterprises remains relatively low. VR adoption is affected by many factors, and critical factors play essential roles and actively influence the adoption according to specific paths. Therefore, it is necessary to identify these critical factors and paths to improve VR adoption. However, there is currently a lack of research on key influencing factors and paths for AEC enterprises, which greatly hinders VR adoption. To bridge this gap, this study aims to identify the key influencing factors and critical paths for VR adoption in AEC enterprises, focusing on the organizational level. Drawing on the technology-organization-environment (TOE) theory, we categorize and analyze the factors affecting VR adoption. Through a questionnaire survey, we establish a direct connection between these factors and construct an adjacency matrix. Subsequently, we employ social network analysis (SNA) to visualize the social network relationship diagram and analyze network measures. Our findings reveal six critical factors and four critical paths that significantly influence VR adoption. By integrating the TOE-SNA method, this study quantifies the interaction relationship among various factors and identifies critical factors and paths, providing a theoretical foundation for VR adoption in AEC enterprises. Moreover, our research offers practical guidance for government, enterprises, and VR product suppliers to promote VR adoption, enhance adoption rates, and contribute to the long-term development of the industry in the digital transformation era.
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      Influencing Factors and Critical Paths of Virtual Reality Adoption by AEC Enterprises Based on TOE-SNA

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4297390
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    contributor authorWenmin Gao
    contributor authorXiaoli Yan
    contributor authorTao Li
    date accessioned2024-04-27T22:44:37Z
    date available2024-04-27T22:44:37Z
    date issued2024/02/01
    identifier other10.1061-JCEMD4.COENG-13242.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4297390
    description abstractVirtual reality (VR) holds significant potential for the architecture, engineering, and construction (AEC) industry. However, its adoption by AEC enterprises remains relatively low. VR adoption is affected by many factors, and critical factors play essential roles and actively influence the adoption according to specific paths. Therefore, it is necessary to identify these critical factors and paths to improve VR adoption. However, there is currently a lack of research on key influencing factors and paths for AEC enterprises, which greatly hinders VR adoption. To bridge this gap, this study aims to identify the key influencing factors and critical paths for VR adoption in AEC enterprises, focusing on the organizational level. Drawing on the technology-organization-environment (TOE) theory, we categorize and analyze the factors affecting VR adoption. Through a questionnaire survey, we establish a direct connection between these factors and construct an adjacency matrix. Subsequently, we employ social network analysis (SNA) to visualize the social network relationship diagram and analyze network measures. Our findings reveal six critical factors and four critical paths that significantly influence VR adoption. By integrating the TOE-SNA method, this study quantifies the interaction relationship among various factors and identifies critical factors and paths, providing a theoretical foundation for VR adoption in AEC enterprises. Moreover, our research offers practical guidance for government, enterprises, and VR product suppliers to promote VR adoption, enhance adoption rates, and contribute to the long-term development of the industry in the digital transformation era.
    publisherASCE
    titleInfluencing Factors and Critical Paths of Virtual Reality Adoption by AEC Enterprises Based on TOE-SNA
    typeJournal Article
    journal volume150
    journal issue2
    journal titleJournal of Construction Engineering and Management
    identifier doi10.1061/JCEMD4.COENG-13242
    journal fristpage04023162-1
    journal lastpage04023162-12
    page12
    treeJournal of Construction Engineering and Management:;2024:;Volume ( 150 ):;issue: 002
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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