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    Seeing through Disaster Rubble in 3D with Ground-Penetrating Radar and Interactive Augmented Reality for Urban Search and Rescue

    Source: Journal of Computing in Civil Engineering:;2022:;Volume ( 036 ):;issue: 005::page 04022021
    Author:
    Da Hu
    ,
    Long Chen
    ,
    Jing Du
    ,
    Jiannan Cai
    ,
    Shuai Li
    DOI: 10.1061/(ASCE)CP.1943-5487.0001038
    Publisher: ASCE
    Abstract: First responders often lack information and visual clues regarding interior spaces in disaster rubble, preventing efficient, effective, and safe search and rescue for victims trapped in collapsed structures. Rapidly detecting and acquiring information about the voids in collapsed structures that could contain surviving victims is critical for urban search and rescue. However, reconstructing the buried voids in three dimensions (3D) and communicating the relevant information such as buried depth and void size to first responders remain significant challenges. In response, this study proposes a see-through technique by integrating ground-penetrating radar (GPR) with interactive augmented reality (AR). The contribution of this study is twofold. First, a new method is developed to process collected GPR data to reconstruct potential voids in disaster rubble in 3D and extract the buried depth and void size from the GPR data. The coordinates of void boundaries are extracted from multiple GPR scans to generate sparse point clouds. An improved alpha-shape method is exploited to reconstruct the 3D space beneath disaster rubble from the point clouds. Second, an interactive augmented reality interface is developed to enable first responders to visualize the voids in collapsed structures in 3D together with relevant information to assist urban search and rescue. The results from simulations and pilot experiments demonstrate the feasibility and potential of the proposed methods.
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      Seeing through Disaster Rubble in 3D with Ground-Penetrating Radar and Interactive Augmented Reality for Urban Search and Rescue

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4286182
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    contributor authorDa Hu
    contributor authorLong Chen
    contributor authorJing Du
    contributor authorJiannan Cai
    contributor authorShuai Li
    date accessioned2022-08-18T12:11:52Z
    date available2022-08-18T12:11:52Z
    date issued2022/06/29
    identifier other%28ASCE%29CP.1943-5487.0001038.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4286182
    description abstractFirst responders often lack information and visual clues regarding interior spaces in disaster rubble, preventing efficient, effective, and safe search and rescue for victims trapped in collapsed structures. Rapidly detecting and acquiring information about the voids in collapsed structures that could contain surviving victims is critical for urban search and rescue. However, reconstructing the buried voids in three dimensions (3D) and communicating the relevant information such as buried depth and void size to first responders remain significant challenges. In response, this study proposes a see-through technique by integrating ground-penetrating radar (GPR) with interactive augmented reality (AR). The contribution of this study is twofold. First, a new method is developed to process collected GPR data to reconstruct potential voids in disaster rubble in 3D and extract the buried depth and void size from the GPR data. The coordinates of void boundaries are extracted from multiple GPR scans to generate sparse point clouds. An improved alpha-shape method is exploited to reconstruct the 3D space beneath disaster rubble from the point clouds. Second, an interactive augmented reality interface is developed to enable first responders to visualize the voids in collapsed structures in 3D together with relevant information to assist urban search and rescue. The results from simulations and pilot experiments demonstrate the feasibility and potential of the proposed methods.
    publisherASCE
    titleSeeing through Disaster Rubble in 3D with Ground-Penetrating Radar and Interactive Augmented Reality for Urban Search and Rescue
    typeJournal Article
    journal volume36
    journal issue5
    journal titleJournal of Computing in Civil Engineering
    identifier doi10.1061/(ASCE)CP.1943-5487.0001038
    journal fristpage04022021
    journal lastpage04022021-17
    page17
    treeJournal of Computing in Civil Engineering:;2022:;Volume ( 036 ):;issue: 005
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian