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    Feasibility Study to Identify Brain Activity and Eye-Tracking Features for Assessing Hazard Recognition Using Consumer-Grade Wearables in an Immersive Virtual Environment

    Source: Journal of Construction Engineering and Management:;2021:;Volume ( 147 ):;issue: 009::page 04021104-1
    Author:
    Mojtaba Noghabaei
    ,
    Kevin Han
    ,
    Alex Albert
    DOI: 10.1061/(ASCE)CO.1943-7862.0002130
    Publisher: ASCE
    Abstract: Hazard recognition is vital to achieving effective safety management. Unmanaged or unrecognized hazards on construction sites can lead to unexpected accidents. Recent research has identified cognitive failures among workers as being a principal factor associated with poor hazard recognition levels. Therefore, understanding cognitive correlates of when individuals recognize hazards versus when they fail to recognize hazards will be useful in combating poor hazard recognition. Such efforts are now possible with recent advances in electroencephalograph (EEG) and eye-tracking technologies. This paper presents a feasibility study that combines EEG and eye tracking in an immersive virtual environment (IVE) to predict when safety hazards will be successfully recognized during hazard recognition efforts using machine learning techniques. Workers wear a virtual reality (VR) head-mounted device (HMD) that is equipped with an eye-tracking sensor. Together with an EEG sensor, brain activities and eye movements are recorded as the workers navigate a simulated virtual construction site and recognize safety hazards. Through an experiment and a feature extraction and selection process, 13 best features out of 306 features from EEG and eye tracking were selected to train a machine learning model. The results show that EEG and eye tracking together can be leveraged to predict when individuals will recognize safety hazards. The developed IVE can be potentially used to first identify hazard types that are correlated with higher arousal and valence. Also, the developed IVE can be potentially used to evaluate the correlation among arousal, valence, and hazard recognition.
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      Feasibility Study to Identify Brain Activity and Eye-Tracking Features for Assessing Hazard Recognition Using Consumer-Grade Wearables in an Immersive Virtual Environment

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    contributor authorMojtaba Noghabaei
    contributor authorKevin Han
    contributor authorAlex Albert
    date accessioned2022-02-01T21:45:33Z
    date available2022-02-01T21:45:33Z
    date issued9/1/2021
    identifier other%28ASCE%29CO.1943-7862.0002130.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4271975
    description abstractHazard recognition is vital to achieving effective safety management. Unmanaged or unrecognized hazards on construction sites can lead to unexpected accidents. Recent research has identified cognitive failures among workers as being a principal factor associated with poor hazard recognition levels. Therefore, understanding cognitive correlates of when individuals recognize hazards versus when they fail to recognize hazards will be useful in combating poor hazard recognition. Such efforts are now possible with recent advances in electroencephalograph (EEG) and eye-tracking technologies. This paper presents a feasibility study that combines EEG and eye tracking in an immersive virtual environment (IVE) to predict when safety hazards will be successfully recognized during hazard recognition efforts using machine learning techniques. Workers wear a virtual reality (VR) head-mounted device (HMD) that is equipped with an eye-tracking sensor. Together with an EEG sensor, brain activities and eye movements are recorded as the workers navigate a simulated virtual construction site and recognize safety hazards. Through an experiment and a feature extraction and selection process, 13 best features out of 306 features from EEG and eye tracking were selected to train a machine learning model. The results show that EEG and eye tracking together can be leveraged to predict when individuals will recognize safety hazards. The developed IVE can be potentially used to first identify hazard types that are correlated with higher arousal and valence. Also, the developed IVE can be potentially used to evaluate the correlation among arousal, valence, and hazard recognition.
    publisherASCE
    titleFeasibility Study to Identify Brain Activity and Eye-Tracking Features for Assessing Hazard Recognition Using Consumer-Grade Wearables in an Immersive Virtual Environment
    typeJournal Paper
    journal volume147
    journal issue9
    journal titleJournal of Construction Engineering and Management
    identifier doi10.1061/(ASCE)CO.1943-7862.0002130
    journal fristpage04021104-1
    journal lastpage04021104-15
    page15
    treeJournal of Construction Engineering and Management:;2021:;Volume ( 147 ):;issue: 009
    contenttypeFulltext
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