YaBeSH Engineering and Technology Library

    • Journals
    • PaperQuest
    • YSE Standards
    • YaBeSH
    • Login
    View Item 
    •   YE&T Library
    • ASCE
    • Journal of Computing in Civil Engineering
    • View Item
    •   YE&T Library
    • ASCE
    • Journal of Computing in Civil Engineering
    • View Item
    • All Fields
    • Source Title
    • Year
    • Publisher
    • Title
    • Subject
    • Author
    • DOI
    • ISBN
    Advanced Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Archive

    Path‐Finder: AI‐Based Path Planning System

    Source: Journal of Computing in Civil Engineering:;1992:;Volume ( 006 ):;issue: 002
    Author:
    A. A. Morad
    ,
    A. B. Cleveland, Jr.
    ,
    Y. J. Beliveau
    ,
    V. D. Fransisco
    ,
    S. S. Dixit
    DOI: 10.1061/(ASCE)0887-3801(1992)6:2(114)
    Publisher: American Society of Civil Engineers
    Abstract: The issue of constructability has emerged as a primary area of concern in construction planning. To avoid constructability problems, which may result in construction rework, it is necessary to evaluate the constructability of each component at the planning stage, within the constraints of the equipment to be used. This ensures that the planning process generates a feasible construction sequence. This paper presents Path‐Finder, an artificial intelligence (AI) based system for improving the constructability of construction facilities. This improvement is accomplished by visual simulation of the construction process during the design phase to avoid future constructability problems. By using a 3D computer model of the designed facility, it is possible to check for the constructability of different sequencing scenarios of various components of the facility prior to construction start. The goal of Path‐Finder is to find a collision‐free path, to move a specified object from one position and orientation in the 3D computer model to another position and orientation using available manipulation mechanisms (handling equipment). This work focuses on providing a problem‐solving strategy to obtain a valid path in a reasonable amount of time. Path‐Finder ensures that the solution is a path along which the specified object can always be moved using available manipulation mechanisms. Path‐Finder has been implemented in a real‐time animation and visualization package called Walkthru.
    • Download: (1.325Mb)
    • Show Full MetaData Hide Full MetaData
    • Get RIS
    • Item Order
    • Go To Publisher
    • Price: 5000 Rial
    • Statistics

      Path‐Finder: AI‐Based Path Planning System

    URI
    http://yetl.yabesh.ir/yetl1/handle/yetl/42715
    Collections
    • Journal of Computing in Civil Engineering

    Show full item record

    contributor authorA. A. Morad
    contributor authorA. B. Cleveland, Jr.
    contributor authorY. J. Beliveau
    contributor authorV. D. Fransisco
    contributor authorS. S. Dixit
    date accessioned2017-05-08T21:12:23Z
    date available2017-05-08T21:12:23Z
    date copyrightApril 1992
    date issued1992
    identifier other%28asce%290887-3801%281992%296%3A2%28114%29.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/42715
    description abstractThe issue of constructability has emerged as a primary area of concern in construction planning. To avoid constructability problems, which may result in construction rework, it is necessary to evaluate the constructability of each component at the planning stage, within the constraints of the equipment to be used. This ensures that the planning process generates a feasible construction sequence. This paper presents Path‐Finder, an artificial intelligence (AI) based system for improving the constructability of construction facilities. This improvement is accomplished by visual simulation of the construction process during the design phase to avoid future constructability problems. By using a 3D computer model of the designed facility, it is possible to check for the constructability of different sequencing scenarios of various components of the facility prior to construction start. The goal of Path‐Finder is to find a collision‐free path, to move a specified object from one position and orientation in the 3D computer model to another position and orientation using available manipulation mechanisms (handling equipment). This work focuses on providing a problem‐solving strategy to obtain a valid path in a reasonable amount of time. Path‐Finder ensures that the solution is a path along which the specified object can always be moved using available manipulation mechanisms. Path‐Finder has been implemented in a real‐time animation and visualization package called Walkthru.
    publisherAmerican Society of Civil Engineers
    titlePath‐Finder: AI‐Based Path Planning System
    typeJournal Paper
    journal volume6
    journal issue2
    journal titleJournal of Computing in Civil Engineering
    identifier doi10.1061/(ASCE)0887-3801(1992)6:2(114)
    treeJournal of Computing in Civil Engineering:;1992:;Volume ( 006 ):;issue: 002
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian