YaBeSH Engineering and Technology Library

    • Journals
    • PaperQuest
    • YSE Standards
    • YaBeSH
    • Login
    View Item 
    •   YE&T Library
    • ASCE
    • Journal of Architectural Engineering
    • View Item
    •   YE&T Library
    • ASCE
    • Journal of Architectural Engineering
    • View Item
    • All Fields
    • Source Title
    • Year
    • Publisher
    • Title
    • Subject
    • Author
    • DOI
    • ISBN
    Advanced Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Archive

    Assessing the Impact of a Construction Virtual Reality Game on Design Review Skills of Construction Students

    Source: Journal of Architectural Engineering:;2020:;Volume ( 026 ):;issue: 004
    Author:
    Varsha Reddy Kandi
    ,
    Fadi Castronovo
    ,
    Patrick Brittle
    ,
    Silvia Mastrolembo Ventura
    ,
    Dragana Nikolic
    DOI: 10.1061/(ASCE)AE.1943-5568.0000434
    Publisher: ASCE
    Abstract: Being able to perform an effective design review is a fundamental skill that every design or construction student should possess. Performing a design review requires critical thinking, analysis, and communication skills. To support the acquisition of these skills, this study investigated the impact of a virtual reality game, the design review simulator (DRS), in a classroom environment. To assess the impact of the game, the authors performed a crossover experiment with 120 students. The students were split into groups and were asked to perform design reviews in two treatment conditions, 2D drawings or the DRS. A knowledge test was administered at the end of different treatments to collect quantitative data on the students' performance. Results from this research indicate that the DRS supported students in identifying a higher number of design mistakes. Furthermore, students that played with the DRS after performing 2D drawings reviews scored significantly higher in the knowledge test. The research results contribute to the growing knowledge base on the implementation of VR in the classroom and in supporting students in meeting learning objectives related to design review skills. In particular, the research illustrated that the benefits of VR found in the construction industry in terms of improved communication, user involvement, and feedback collection could be translated into the classroom environment.
    • Download: (868.4Kb)
    • Show Full MetaData Hide Full MetaData
    • Get RIS
    • Item Order
    • Go To Publisher
    • Price: 5000 Rial
    • Statistics

      Assessing the Impact of a Construction Virtual Reality Game on Design Review Skills of Construction Students

    URI
    http://yetl.yabesh.ir/yetl1/handle/yetl/4268276
    Collections
    • Journal of Architectural Engineering

    Show full item record

    contributor authorVarsha Reddy Kandi
    contributor authorFadi Castronovo
    contributor authorPatrick Brittle
    contributor authorSilvia Mastrolembo Ventura
    contributor authorDragana Nikolic
    date accessioned2022-01-30T21:28:46Z
    date available2022-01-30T21:28:46Z
    date issued12/1/2020 12:00:00 AM
    identifier other%28ASCE%29AE.1943-5568.0000434.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4268276
    description abstractBeing able to perform an effective design review is a fundamental skill that every design or construction student should possess. Performing a design review requires critical thinking, analysis, and communication skills. To support the acquisition of these skills, this study investigated the impact of a virtual reality game, the design review simulator (DRS), in a classroom environment. To assess the impact of the game, the authors performed a crossover experiment with 120 students. The students were split into groups and were asked to perform design reviews in two treatment conditions, 2D drawings or the DRS. A knowledge test was administered at the end of different treatments to collect quantitative data on the students' performance. Results from this research indicate that the DRS supported students in identifying a higher number of design mistakes. Furthermore, students that played with the DRS after performing 2D drawings reviews scored significantly higher in the knowledge test. The research results contribute to the growing knowledge base on the implementation of VR in the classroom and in supporting students in meeting learning objectives related to design review skills. In particular, the research illustrated that the benefits of VR found in the construction industry in terms of improved communication, user involvement, and feedback collection could be translated into the classroom environment.
    publisherASCE
    titleAssessing the Impact of a Construction Virtual Reality Game on Design Review Skills of Construction Students
    typeJournal Paper
    journal volume26
    journal issue4
    journal titleJournal of Architectural Engineering
    identifier doi10.1061/(ASCE)AE.1943-5568.0000434
    page11
    treeJournal of Architectural Engineering:;2020:;Volume ( 026 ):;issue: 004
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian