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    Teaching User-Centered Design for More Sustainable Infrastructure through Role-Play and Experiential Learning

    Source: Journal of Professional Issues in Engineering Education and Practice:;2018:;Volume ( 144 ):;issue: 004
    Author:
    Guerra MiguelAndres;Shealy Tripp
    DOI: 10.1061/(ASCE)EI.1943-5541.0000385
    Publisher: American Society of Civil Engineers
    Abstract: Civil infrastructure systems that fail to achieve intended goals drain financial resources and erode public willingness to invest in future upgrades and new systems. Starting the engineering design process with perspective taking from the point of view of intended users can help offer tailor-made solutions that better meet their needs. Defined here as user-centered design, this process is vital to building more sustainable infrastructure that meets user needs with less waste. In an active learning approach to teach civil engineering students about sustainable infrastructure through user-centered design, students were asked to role-play community members during a mock charrette process and then were asked to interview stakeholders and to write a reflection. The purpose of this approach was to measure the influence of the two active learning methods on students’ designs. The results indicate that teaching the charrette process through role-play helped students recognize multiple stakeholders (both direct and indirect). In addition, empathizing with stakeholder groups as part of design thinking shifted student design proposals from just addressing technical issues to considering how their engineering designs addressed user safety, comfort, and well-being.
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      Teaching User-Centered Design for More Sustainable Infrastructure through Role-Play and Experiential Learning

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    contributor authorGuerra MiguelAndres;Shealy Tripp
    date accessioned2019-02-26T07:52:10Z
    date available2019-02-26T07:52:10Z
    date issued2018
    identifier other%28ASCE%29EI.1943-5541.0000385.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4249951
    description abstractCivil infrastructure systems that fail to achieve intended goals drain financial resources and erode public willingness to invest in future upgrades and new systems. Starting the engineering design process with perspective taking from the point of view of intended users can help offer tailor-made solutions that better meet their needs. Defined here as user-centered design, this process is vital to building more sustainable infrastructure that meets user needs with less waste. In an active learning approach to teach civil engineering students about sustainable infrastructure through user-centered design, students were asked to role-play community members during a mock charrette process and then were asked to interview stakeholders and to write a reflection. The purpose of this approach was to measure the influence of the two active learning methods on students’ designs. The results indicate that teaching the charrette process through role-play helped students recognize multiple stakeholders (both direct and indirect). In addition, empathizing with stakeholder groups as part of design thinking shifted student design proposals from just addressing technical issues to considering how their engineering designs addressed user safety, comfort, and well-being.
    publisherAmerican Society of Civil Engineers
    titleTeaching User-Centered Design for More Sustainable Infrastructure through Role-Play and Experiential Learning
    typeJournal Paper
    journal volume144
    journal issue4
    journal titleJournal of Professional Issues in Engineering Education and Practice
    identifier doi10.1061/(ASCE)EI.1943-5541.0000385
    page5018016
    treeJournal of Professional Issues in Engineering Education and Practice:;2018:;Volume ( 144 ):;issue: 004
    contenttypeFulltext
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