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    Developing a Virtual Campus Model in an Interactive Game-Engine Environment for Building Energy Benchmarking

    Source: Journal of Computing in Civil Engineering:;2016:;Volume ( 030 ):;issue: 005
    Author:
    Jeong-Han Woo
    ,
    Mark A. Peterson
    ,
    Blake Gleason
    DOI: 10.1061/(ASCE)CP.1943-5487.0000600
    Publisher: American Society of Civil Engineers
    Abstract: Energy benchmarking is a critical step of building-retrofit projects because it provides baseline energy information that could help building stakeholders understand energy performance and prioritize potential retrofit opportunities. The benefits of energy benchmarking are exponentially valuable for institutional building owners such as hospitals, universities, or public agencies. In light of the proliferation of building information modeling (BIM), building automation systems, and game engine technologies, campus-wide energy information can be linked through virtual three-dimensional (3D) models for interactive energy benchmarking. This paper discusses the development of a virtual campus model that integrates the theories and technologies with the process of developing workflows and implementation strategies that can be employed and adopted in campus-level building-retrofit practices. The result from a Proof of Concept project is summarized in order to demonstrate the effectiveness of the proposed virtual campus model. This paper also describes the technical requirements, system architecture, and functionality of the virtual campus model. Finally, some lessons learned and recommendations are highlighted to help develop future research and implementation.
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      Developing a Virtual Campus Model in an Interactive Game-Engine Environment for Building Energy Benchmarking

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    contributor authorJeong-Han Woo
    contributor authorMark A. Peterson
    contributor authorBlake Gleason
    date accessioned2017-12-30T13:05:41Z
    date available2017-12-30T13:05:41Z
    date issued2016
    identifier other%28ASCE%29CP.1943-5487.0000600.pdf
    identifier urihttp://138.201.223.254:8080/yetl1/handle/yetl/4245520
    description abstractEnergy benchmarking is a critical step of building-retrofit projects because it provides baseline energy information that could help building stakeholders understand energy performance and prioritize potential retrofit opportunities. The benefits of energy benchmarking are exponentially valuable for institutional building owners such as hospitals, universities, or public agencies. In light of the proliferation of building information modeling (BIM), building automation systems, and game engine technologies, campus-wide energy information can be linked through virtual three-dimensional (3D) models for interactive energy benchmarking. This paper discusses the development of a virtual campus model that integrates the theories and technologies with the process of developing workflows and implementation strategies that can be employed and adopted in campus-level building-retrofit practices. The result from a Proof of Concept project is summarized in order to demonstrate the effectiveness of the proposed virtual campus model. This paper also describes the technical requirements, system architecture, and functionality of the virtual campus model. Finally, some lessons learned and recommendations are highlighted to help develop future research and implementation.
    publisherAmerican Society of Civil Engineers
    titleDeveloping a Virtual Campus Model in an Interactive Game-Engine Environment for Building Energy Benchmarking
    typeJournal Paper
    journal volume30
    journal issue5
    journal titleJournal of Computing in Civil Engineering
    identifier doi10.1061/(ASCE)CP.1943-5487.0000600
    pageC4016005
    treeJournal of Computing in Civil Engineering:;2016:;Volume ( 030 ):;issue: 005
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian