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    Educational Games on Procurement and Negotiation: Perspectives of Learning Effectiveness and Game Strategies

    Source: Journal of Professional Issues in Engineering Education and Practice:;2016:;Volume ( 142 ):;issue: 003
    Author:
    Ren Jye Dzeng
    ,
    Pei Ru Wang
    DOI: 10.1061/(ASCE)EI.1943-5541.0000280
    Publisher: American Society of Civil Engineers
    Abstract: Most construction management courses comprise only lectures on procurement and negotiation; therefore, students lack practical experience. In this study, an educational game was developed to help students make procurement and negotiation decisions for procuring the steel required for construction projects. An experiment comprising a lecture, pretest, negotiation game, and posttest was conducted at three different universities with a total of 87 student participants. The study not only analyzed the learning effectiveness resulting from the inclusion of games in a traditional lecture setting, but also quantitatively examined the problems related to the strategies used by the players from different perspectives. The results revealed that the game increased the average test score by at least 20.16%, and a strong correlation was observed between the winners of the game and the students with high test scores. The strategies used by the winners were different from those used by the nonwinners. Compared with the nonwinners, the winners considered different factors that contributed to winning and were more conscious of the strategies they used during the game.
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      Educational Games on Procurement and Negotiation: Perspectives of Learning Effectiveness and Game Strategies

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4244334
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    contributor authorRen Jye Dzeng
    contributor authorPei Ru Wang
    date accessioned2017-12-30T12:59:53Z
    date available2017-12-30T12:59:53Z
    date issued2016
    identifier other%28ASCE%29EI.1943-5541.0000280.pdf
    identifier urihttp://138.201.223.254:8080/yetl1/handle/yetl/4244334
    description abstractMost construction management courses comprise only lectures on procurement and negotiation; therefore, students lack practical experience. In this study, an educational game was developed to help students make procurement and negotiation decisions for procuring the steel required for construction projects. An experiment comprising a lecture, pretest, negotiation game, and posttest was conducted at three different universities with a total of 87 student participants. The study not only analyzed the learning effectiveness resulting from the inclusion of games in a traditional lecture setting, but also quantitatively examined the problems related to the strategies used by the players from different perspectives. The results revealed that the game increased the average test score by at least 20.16%, and a strong correlation was observed between the winners of the game and the students with high test scores. The strategies used by the winners were different from those used by the nonwinners. Compared with the nonwinners, the winners considered different factors that contributed to winning and were more conscious of the strategies they used during the game.
    publisherAmerican Society of Civil Engineers
    titleEducational Games on Procurement and Negotiation: Perspectives of Learning Effectiveness and Game Strategies
    typeJournal Paper
    journal volume142
    journal issue3
    journal titleJournal of Professional Issues in Engineering Education and Practice
    identifier doi10.1061/(ASCE)EI.1943-5541.0000280
    page04016004
    treeJournal of Professional Issues in Engineering Education and Practice:;2016:;Volume ( 142 ):;issue: 003
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
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