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    Assessment of Students’ Mastery of Construction Management and Engineering Concepts through Board Game Design

    Source: Journal of Professional Issues in Engineering Education and Practice:;2017:;Volume ( 143 ):;issue: 004
    Author:
    Claire L. A. Dancz
    ,
    Kristen Parrish
    ,
    Melissa M. Bilec
    ,
    Amy E. Landis
    DOI: 10.1061/(ASCE)EI.1943-5541.0000340
    Publisher: American Society of Civil Engineers
    Abstract: Although the use of games to help students learn is explicit in the literature, little research has been conducted on student-developed games to assess student learning. The objective of this research is to establish the use of a Game Design Module as a way to assess students’ mastery of course content where students modify existing board games to teach players (i.e., their classmates) course content. Three variations of the module were implemented in three sections of CON 252: Building Methods, Materials and Equipment at Arizona State University (180 total participants). The module was assessed using a mixed-methods approach of student surveys, reflective journal entries, and rating-scale/rubric evaluation of student work. Module results were compared with a Control Activity representing a traditional assessment method. Results show that using board game design as a method for assessing student retention of concepts improved student performance and increased student satisfaction. Overall, students reported greater enjoyment of the Game Design Module than the Control Activity because it involved creativity and teamwork and allowed active demonstration of course concepts.
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      Assessment of Students’ Mastery of Construction Management and Engineering Concepts through Board Game Design

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4240681
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    contributor authorClaire L. A. Dancz
    contributor authorKristen Parrish
    contributor authorMelissa M. Bilec
    contributor authorAmy E. Landis
    date accessioned2017-12-16T09:15:54Z
    date available2017-12-16T09:15:54Z
    date issued2017
    identifier other%28ASCE%29EI.1943-5541.0000340.pdf
    identifier urihttp://138.201.223.254:8080/yetl1/handle/yetl/4240681
    description abstractAlthough the use of games to help students learn is explicit in the literature, little research has been conducted on student-developed games to assess student learning. The objective of this research is to establish the use of a Game Design Module as a way to assess students’ mastery of course content where students modify existing board games to teach players (i.e., their classmates) course content. Three variations of the module were implemented in three sections of CON 252: Building Methods, Materials and Equipment at Arizona State University (180 total participants). The module was assessed using a mixed-methods approach of student surveys, reflective journal entries, and rating-scale/rubric evaluation of student work. Module results were compared with a Control Activity representing a traditional assessment method. Results show that using board game design as a method for assessing student retention of concepts improved student performance and increased student satisfaction. Overall, students reported greater enjoyment of the Game Design Module than the Control Activity because it involved creativity and teamwork and allowed active demonstration of course concepts.
    publisherAmerican Society of Civil Engineers
    titleAssessment of Students’ Mastery of Construction Management and Engineering Concepts through Board Game Design
    typeJournal Paper
    journal volume143
    journal issue4
    journal titleJournal of Professional Issues in Engineering Education and Practice
    identifier doi10.1061/(ASCE)EI.1943-5541.0000340
    treeJournal of Professional Issues in Engineering Education and Practice:;2017:;Volume ( 143 ):;issue: 004
    contenttypeFulltext
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