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contributor authorLesniak, Kevin
contributor authorTerpenny, Janis
contributor authorTucker, Conrad S.
contributor authorAnumba, Chimay
contributor authorBilén, Sven G.
date accessioned2017-11-25T07:20:33Z
date available2017-11-25T07:20:33Z
date copyright2017/16/2
date issued2017
identifier issn1530-9827
identifier otherjcise_017_03_031010.pdf
identifier urihttp://138.201.223.254:8080/yetl1/handle/yetl/4236526
description abstractWith design teams becoming more distributed, the sharing and interpreting of complex data about design concepts/prototypes and environments have become increasingly challenging. The size and quality of data that can be captured and shared directly affects the ability of receivers of that data to collaborate and provide meaningful feedback. To mitigate these challenges, the authors of this work propose the real-time translation of physical objects into an immersive virtual reality environment using readily available red, green, blue, and depth (RGB-D) sensing systems and standard networking connections. The emergence of commercial, off-the-shelf RGB-D sensing systems, such as the Microsoft Kinect, has enabled the rapid three-dimensional (3D) reconstruction of physical environments. The authors present a method that employs 3D mesh reconstruction algorithms and real-time rendering techniques to capture physical objects in the real world and represent their 3D reconstruction in an immersive virtual reality environment with which the user can then interact. Providing these features allows distributed design teams to share and interpret complex 3D data in a natural manner. The method reduces the processing requirements of the data capture system while enabling it to be portable. The method also provides an immersive environment in which designers can view and interpret the data remotely. A case study involving a commodity RGB-D sensor and multiple computers connected through standard TCP internet connections is presented to demonstrate the viability of the proposed method.
publisherThe American Society of Mechanical Engineers (ASME)
titleImmersive Distributed Design Through Real-Time Capture, Translation, and Rendering of Three-Dimensional Mesh Data1
typeJournal Paper
journal volume17
journal issue3
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.4035001
journal fristpage31010
journal lastpage031010-9
treeJournal of Computing and Information Science in Engineering:;2017:;volume( 017 ):;issue: 003
contenttypeFulltext


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