Show simple item record

contributor authorPiya, Cecil
contributor authorVinayak,
contributor authorRamani, Karthik
date accessioned2017-11-25T07:20:29Z
date available2017-11-25T07:20:29Z
date copyright2016/08/11
date issued2016
identifier issn1530-9827
identifier otherjcise_016_03_030906.pdf
identifier urihttp://138.201.223.254:8080/yetl1/handle/yetl/4236475
description abstractWe explore tangible 3D interactions that allow for geometric and perceptual correspondence between a midair modality and the 3D elements it controls. To demonstrate our approach, we use a concrete application scenario through Proto-TAI++, a multimodal system using pen-based drawing of planar shapes and their subsequent midair assembly via a hand-held planar proxy. The planarity of the proxy is a key element that physically embodies virtual planar shapes during 3D manipulation. We also investigate advanced operations such as patterning and blending using asymmetric bimanual interactions that augment midair motion with multitouch gestures. We describe a three-stage user evaluation with our system wherein our goal is to (a) study the effectiveness of the planar proxy as a tangible 3D modality, (b) contrast key features of our approach with a GUI-based planar shape assembly system, and (c) evaluate user experience and performance in creative tasks using Proto-TAI++.
publisherThe American Society of Mechanical Engineers (ASME)
titleProto-TAI++: Exploring Perceptually Consistent Creation of Planar Shape Assemblies Through Multimodal Tangible Interactions
typeJournal Paper
journal volume16
journal issue3
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.4034266
journal fristpage30906
journal lastpage030906-10
treeJournal of Computing and Information Science in Engineering:;2016:;volume( 016 ):;issue: 003
contenttypeFulltext


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record