Show simple item record

contributor authorJiang, Hanbo
contributor authorHong Lau, Alex Siu
contributor authorHuang, Xun
date accessioned2017-11-25T07:20:13Z
date available2017-11-25T07:20:13Z
date copyright2017/13/7
date issued2017
identifier issn1048-9002
identifier othervib_139_05_054501.pdf
identifier urihttp://138.201.223.254:8080/yetl1/handle/yetl/4236290
description abstractAcoustic liner optimization calls for very efficient simulation methods. A highly efficient and straightforward algorithm is proposed here for the Wiener–Hopf solver, which also takes advantage of the parallel processing capability of the emerging graphics processing unit (GPU) technology. The proposed algorithm adopts a simple concept that re-arranges the formulations of the Wiener–Hopf solver to appropriate matrix forms. This concept was often overlooked but is surprisingly succinct, which leads to a stunningly efficient computational performance. By examining the computational performance of two representative setups (lined duct and duct radiations), the current study shows the superior performance of the proposed algorithm, particularly with GPU. The much improved computational efficiency further suggests the potential of the proposed algorithm and the use of GPU for practical low-noise aircraft engine design and optimization.
publisherThe American Society of Mechanical Engineers (ASME)
titleAn Efficient Algorithm of Wiener–Hopf Method With Graphics Processing Unit for Duct Acoustics
typeJournal Paper
journal volume139
journal issue5
journal titleJournal of Vibration and Acoustics
identifier doi10.1115/1.4036471
journal fristpage54501
journal lastpage054501-8
treeJournal of Vibration and Acoustics:;2017:;volume( 139 ):;issue: 005
contenttypeFulltext


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record