Atmospheric Data Visualization in Mixed RealitySource: Bulletin of the American Meteorological Society:;2016:;volume( 098 ):;issue: 008::page 1585Author:Cherukuru, Nihanth W.
,
Calhoun, Ronald
,
Scheitlin, Tim
,
Rehme, Matt
,
Kumar, Raghu Raj Prasanna
DOI: 10.1175/BAMS-D-15-00259.1Publisher: American Meteorological Society
Abstract: ixed reality taps into intuitive human perception by merging computer generated views of digital objects (or flow fields) with natural views. Digital objects can be positioned in 3D space and can mimic real objects in the sense that walking around the object produces smoothly changing views toward the other side. Only recently have advances in gaming graphics advanced to the point that views of moving 3D digital objects can be calculated in real-time and displayed together with digital video streams. Auxiliary information can be positioned and timed to give the viewer a deeper understanding of a scene -- for example, a pilot landing an aircraft might ?see? zones of shear or decaying vortices from previous heavy aircraft. A rotating digital globe might be displayed on a table top to demonstrate the evolution of El Nino. In this article we explore a novel mixed reality data visualization application for atmospheric science data, present the methodology using game development platforms and demonstrate a few applications to help users quickly and intuitively understand evolving atmospheric phenomenon.
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contributor author | Cherukuru, Nihanth W. | |
contributor author | Calhoun, Ronald | |
contributor author | Scheitlin, Tim | |
contributor author | Rehme, Matt | |
contributor author | Kumar, Raghu Raj Prasanna | |
date accessioned | 2017-06-09T16:46:18Z | |
date available | 2017-06-09T16:46:18Z | |
date issued | 2016 | |
identifier issn | 0003-0007 | |
identifier other | ams-73796.pdf | |
identifier uri | http://onlinelibrary.yabesh.ir/handle/yetl/4215949 | |
description abstract | ixed reality taps into intuitive human perception by merging computer generated views of digital objects (or flow fields) with natural views. Digital objects can be positioned in 3D space and can mimic real objects in the sense that walking around the object produces smoothly changing views toward the other side. Only recently have advances in gaming graphics advanced to the point that views of moving 3D digital objects can be calculated in real-time and displayed together with digital video streams. Auxiliary information can be positioned and timed to give the viewer a deeper understanding of a scene -- for example, a pilot landing an aircraft might ?see? zones of shear or decaying vortices from previous heavy aircraft. A rotating digital globe might be displayed on a table top to demonstrate the evolution of El Nino. In this article we explore a novel mixed reality data visualization application for atmospheric science data, present the methodology using game development platforms and demonstrate a few applications to help users quickly and intuitively understand evolving atmospheric phenomenon. | |
publisher | American Meteorological Society | |
title | Atmospheric Data Visualization in Mixed Reality | |
type | Journal Paper | |
journal volume | 098 | |
journal issue | 008 | |
journal title | Bulletin of the American Meteorological Society | |
identifier doi | 10.1175/BAMS-D-15-00259.1 | |
journal fristpage | 1585 | |
journal lastpage | 1592 | |
tree | Bulletin of the American Meteorological Society:;2016:;volume( 098 ):;issue: 008 | |
contenttype | Fulltext |