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    Calculation of Pressure in Ocean Simulations

    Source: Journal of Physical Oceanography:;1998:;Volume( 028 ):;issue: 004::page 577
    Author:
    Dewar, William K.
    ,
    Hsueh, Ya
    ,
    McDougall, Trevor J.
    ,
    Yuan, Dongliang
    DOI: 10.1175/1520-0485(1998)028<0577:COPIOS>2.0.CO;2
    Publisher: American Meteorological Society
    Abstract: Many state-of-the-art numerical ocean models calculate pressure using the hydrostatic balance, or an equation derived from it. The proper form of this deceptively simple-looking equation, ?p/?z = ?g?(S, T, p) (where notation is standard), is nonlinear in the pressure p. In contrast, most numerical models solve the linear equation ?p/?z = ?g?(S, T, z). This modification essentially replaces the total pressure, which includes a time-dependent signal, with an approximate time-independent pressure associated with the depth of a model grid point. In this paper, the authors argue that the inclusion of the total pressure when solving the hydrostatic equation can generate a depth-dependent baroclinic pressure gradient equivalent to a geostrophic velocity of several centimeters per second. Further, this effective velocity can increase with depth and is largest in dynamically important areas like western boundary currents. These points suggest that the full feedback of pressure on density should be included in numerical models. Examples of the effect using oceanic data and output from a typical primitive equation model run are discussed. Finally, algorithms for both rigid-lid and free surface models that explicitly include full pressure are derived, and some related numerical issues are discussed.
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      Calculation of Pressure in Ocean Simulations

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4166006
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    contributor authorDewar, William K.
    contributor authorHsueh, Ya
    contributor authorMcDougall, Trevor J.
    contributor authorYuan, Dongliang
    date accessioned2017-06-09T14:52:56Z
    date available2017-06-09T14:52:56Z
    date copyright1998/04/01
    date issued1998
    identifier issn0022-3670
    identifier otherams-28845.pdf
    identifier urihttp://onlinelibrary.yabesh.ir/handle/yetl/4166006
    description abstractMany state-of-the-art numerical ocean models calculate pressure using the hydrostatic balance, or an equation derived from it. The proper form of this deceptively simple-looking equation, ?p/?z = ?g?(S, T, p) (where notation is standard), is nonlinear in the pressure p. In contrast, most numerical models solve the linear equation ?p/?z = ?g?(S, T, z). This modification essentially replaces the total pressure, which includes a time-dependent signal, with an approximate time-independent pressure associated with the depth of a model grid point. In this paper, the authors argue that the inclusion of the total pressure when solving the hydrostatic equation can generate a depth-dependent baroclinic pressure gradient equivalent to a geostrophic velocity of several centimeters per second. Further, this effective velocity can increase with depth and is largest in dynamically important areas like western boundary currents. These points suggest that the full feedback of pressure on density should be included in numerical models. Examples of the effect using oceanic data and output from a typical primitive equation model run are discussed. Finally, algorithms for both rigid-lid and free surface models that explicitly include full pressure are derived, and some related numerical issues are discussed.
    publisherAmerican Meteorological Society
    titleCalculation of Pressure in Ocean Simulations
    typeJournal Paper
    journal volume28
    journal issue4
    journal titleJournal of Physical Oceanography
    identifier doi10.1175/1520-0485(1998)028<0577:COPIOS>2.0.CO;2
    journal fristpage577
    journal lastpage588
    treeJournal of Physical Oceanography:;1998:;Volume( 028 ):;issue: 004
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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