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    Computer-Simulated Pedestrian Behavior in Shopping Environment

    Source: Journal of Urban Planning and Development:;2005:;Volume ( 131 ):;issue: 003
    Author:
    John Zacharias
    ,
    Torsten Bernhardt
    ,
    Luc de Montigny
    DOI: 10.1061/(ASCE)0733-9488(2005)131:3(195)
    Publisher: American Society of Civil Engineers
    Abstract: There are as many distinct shopping itineraries in a shopping center as there are shoppers, at some level of discrimination; yet clear patterns of flow and volume can be observed in aggregate movement over the network of pathways. This paper tests the hypothesis that the aggregate pattern is a result of visitors operating according to simple movement heuristics. Itineraries are generated at seven entrances to a shopping mall according to four programmed heuristics. The results are aggregated by network segments and compared with observed itineraries. Generating movement toward stores according to their attraction, where attraction is defined by the size of the store, produces the best fit with actual behavior. Movement toward pathways with high connectivity also describes a significant proportion of the observed spatial behavior. Highly significant preferences are observed at the first and second choice points after the entrance. In general, microscale pedestrian choice in a shopping mall is systematic behavior and is visible in the aggregate itinerary data.
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      Computer-Simulated Pedestrian Behavior in Shopping Environment

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    http://yetl.yabesh.ir/yetl1/handle/yetl/38484
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    contributor authorJohn Zacharias
    contributor authorTorsten Bernhardt
    contributor authorLuc de Montigny
    date accessioned2017-05-08T21:05:47Z
    date available2017-05-08T21:05:47Z
    date copyrightSeptember 2005
    date issued2005
    identifier other%28asce%290733-9488%282005%29131%3A3%28195%29.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/38484
    description abstractThere are as many distinct shopping itineraries in a shopping center as there are shoppers, at some level of discrimination; yet clear patterns of flow and volume can be observed in aggregate movement over the network of pathways. This paper tests the hypothesis that the aggregate pattern is a result of visitors operating according to simple movement heuristics. Itineraries are generated at seven entrances to a shopping mall according to four programmed heuristics. The results are aggregated by network segments and compared with observed itineraries. Generating movement toward stores according to their attraction, where attraction is defined by the size of the store, produces the best fit with actual behavior. Movement toward pathways with high connectivity also describes a significant proportion of the observed spatial behavior. Highly significant preferences are observed at the first and second choice points after the entrance. In general, microscale pedestrian choice in a shopping mall is systematic behavior and is visible in the aggregate itinerary data.
    publisherAmerican Society of Civil Engineers
    titleComputer-Simulated Pedestrian Behavior in Shopping Environment
    typeJournal Paper
    journal volume131
    journal issue3
    journal titleJournal of Urban Planning and Development
    identifier doi10.1061/(ASCE)0733-9488(2005)131:3(195)
    treeJournal of Urban Planning and Development:;2005:;Volume ( 131 ):;issue: 003
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian