| contributor author | Andras Kemeny | |
| date accessioned | 2017-05-09T00:42:45Z | |
| date available | 2017-05-09T00:42:45Z | |
| date copyright | December, 2011 | |
| date issued | 2011 | |
| identifier issn | 1530-9827 | |
| identifier other | JCISB6-26038#040301_1.pdf | |
| identifier uri | http://yetl.yabesh.ir/yetl/handle/yetl/145591 | |
| description abstract | These last years have witnessed the advent of several high performance driving simulators at automotive companies and universities all over the world as well as a large use of low-cost simulators for a growing number of human factors, vehicle engineering, road traffic, and training applications. The rendering capabilities and applicability of driving simulators thus became a crucial issue both for simulator makers and users. Both areas are multidisciplinary as for correct motion rendering human perception characteristics of the driver are to be taken into account. The idea of bringing together computer scientists with physiologists of visual and kinesthetic perception and action during an international conference, with the publications of results, came some 20 years ago. | |
| publisher | The American Society of Mechanical Engineers (ASME) | |
| title | Special Issue on Driving Simulation | |
| type | Journal Paper | |
| journal volume | 11 | |
| journal issue | 4 | |
| journal title | Journal of Computing and Information Science in Engineering | |
| identifier doi | 10.1115/1.4005456 | |
| journal fristpage | 40301 | |
| identifier eissn | 1530-9827 | |
| keywords | Simulation | |
| tree | Journal of Computing and Information Science in Engineering:;2011:;volume( 011 ):;issue: 004 | |
| contenttype | Fulltext | |