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contributor authorAndras Kemeny
date accessioned2017-05-09T00:42:45Z
date available2017-05-09T00:42:45Z
date copyrightDecember, 2011
date issued2011
identifier issn1530-9827
identifier otherJCISB6-26038#040301_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/145591
description abstractThese last years have witnessed the advent of several high performance driving simulators at automotive companies and universities all over the world as well as a large use of low-cost simulators for a growing number of human factors, vehicle engineering, road traffic, and training applications. The rendering capabilities and applicability of driving simulators thus became a crucial issue both for simulator makers and users. Both areas are multidisciplinary as for correct motion rendering human perception characteristics of the driver are to be taken into account. The idea of bringing together computer scientists with physiologists of visual and kinesthetic perception and action during an international conference, with the publications of results, came some 20 years ago.
publisherThe American Society of Mechanical Engineers (ASME)
titleSpecial Issue on Driving Simulation
typeJournal Paper
journal volume11
journal issue4
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.4005456
journal fristpage40301
identifier eissn1530-9827
keywordsSimulation
treeJournal of Computing and Information Science in Engineering:;2011:;volume( 011 ):;issue: 004
contenttypeFulltext


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