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    Interactive Learning through Gaming Simulation in an Integrated Land Use–Transportation Planning Course

    Source: Journal of Professional Issues in Engineering Education and Practice:;2014:;Volume ( 140 ):;issue: 001
    Author:
    Christoffel J. Venter
    ,
    Johnny Coetzee
    DOI: 10.1061/(ASCE)EI.1943-5541.0000171
    Publisher: American Society of Civil Engineers
    Abstract: The paper describes the use of gaming simulation in the teaching of integrated land use–transportation planning as a part of an undergraduate civil engineering course. A key innovation of the UPTown game developed at the University of Pretoria, South Africa, is the way in which the actions of both public-sector planners and private-sector real estate developers are simulated by students. This allows students to explore the problems of conflicting objectives and to discover the value of cooperative planning in the land use and transportation development process. The paper describes the background to and rationale for an integrated planning course, and it explains the game and simulation aspects in detail. Assessment of student performance showed that the game significantly enhanced the achievement of learning outcomes. Students who faced more complex and open-ended tasks performed better, reaching higher levels of competence earlier on in the game. The paper should be of value to educators who wish to develop new approaches, such as gaming simulation, to respond to contemporary engineering students’ preferences for more active and social learning styles.
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      Interactive Learning through Gaming Simulation in an Integrated Land Use–Transportation Planning Course

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    https://yetl.yabesh.ir/yetl1/handle/yetl/60429
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    contributor authorChristoffel J. Venter
    contributor authorJohnny Coetzee
    date accessioned2017-05-08T21:43:00Z
    date available2017-05-08T21:43:00Z
    date copyrightJanuary 2014
    date issued2014
    identifier other%28asce%29ei%2E1943-5541%2E0000182.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/60429
    description abstractThe paper describes the use of gaming simulation in the teaching of integrated land use–transportation planning as a part of an undergraduate civil engineering course. A key innovation of the UPTown game developed at the University of Pretoria, South Africa, is the way in which the actions of both public-sector planners and private-sector real estate developers are simulated by students. This allows students to explore the problems of conflicting objectives and to discover the value of cooperative planning in the land use and transportation development process. The paper describes the background to and rationale for an integrated planning course, and it explains the game and simulation aspects in detail. Assessment of student performance showed that the game significantly enhanced the achievement of learning outcomes. Students who faced more complex and open-ended tasks performed better, reaching higher levels of competence earlier on in the game. The paper should be of value to educators who wish to develop new approaches, such as gaming simulation, to respond to contemporary engineering students’ preferences for more active and social learning styles.
    publisherAmerican Society of Civil Engineers
    titleInteractive Learning through Gaming Simulation in an Integrated Land Use–Transportation Planning Course
    typeJournal Paper
    journal volume140
    journal issue1
    journal titleJournal of Professional Issues in Engineering Education and Practice
    identifier doi10.1061/(ASCE)EI.1943-5541.0000171
    treeJournal of Professional Issues in Engineering Education and Practice:;2014:;Volume ( 140 ):;issue: 001
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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