The Incubator: A Serious Game to Study Decision-Making in Product DevelopmentSource: Journal of Mechanical Design:;2026:;volume( 148 ):;issue:005::page 91Author:Letting, Cynthia
,
Ali Ahmed, Nour
,
Masters, Bart
,
Dudas, Patrick M.
,
Parkinson, Matthew
,
Menold, Jessica
DOI: 10.1115/1.4069880Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: Abstract. The study of design decision-making, specifically, and design cognition, more broadly, is dependent upon the researcher’s ability to balance the authenticity of the research task and the level of intervention needed to accurately measure the construct of interest. They must either commit to ethnographic long-term studies of design teams, which require extensive time and resources and are not feasibly scaled, or commit to smaller, more controlled studies that often sacrifice the authenticity of the design task itself. To mitigate some of this research burden, researchers have explored alternative methods for data collection, one of which is serious games. Serious games have emerged as a novel way to study human decision-making and provide a controlled yet flexible environment to conduct studies and automate data collection. Little work has explored the use of serious games as a platform for design studies. The objective of this technical brief is to introduce a novel simulation environment, “The Incubator,” a serious game that mimics the product development process under controlled conditions. The Incubator provides a data-rich platform for analyzing how designers allocate resources, negotiate trade-offs, and adapt to changing constraints during new product development. The goal of this technical brief is to describe the theoretical and computational underpinnings of the game and encourage the use of The Incubator as a platform to study design decision-making at large scales.
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| contributor author | Letting, Cynthia | |
| contributor author | Ali Ahmed, Nour | |
| contributor author | Masters, Bart | |
| contributor author | Dudas, Patrick M. | |
| contributor author | Parkinson, Matthew | |
| contributor author | Menold, Jessica | |
| date accessioned | 2026-08-23T08:41:17Z | |
| date available | 2026-08-23T08:41:17Z | |
| date copyright | 2026/05/01 | |
| date issued | 2026 | |
| identifier issn | 1050-0472 | |
| identifier other | md-25-1310.pdf | |
| identifier uri | http://yetl.yabesh.ir/yetl1/handle/yetl/4316897 | |
| description abstract | Abstract. The study of design decision-making, specifically, and design cognition, more broadly, is dependent upon the researcher’s ability to balance the authenticity of the research task and the level of intervention needed to accurately measure the construct of interest. They must either commit to ethnographic long-term studies of design teams, which require extensive time and resources and are not feasibly scaled, or commit to smaller, more controlled studies that often sacrifice the authenticity of the design task itself. To mitigate some of this research burden, researchers have explored alternative methods for data collection, one of which is serious games. Serious games have emerged as a novel way to study human decision-making and provide a controlled yet flexible environment to conduct studies and automate data collection. Little work has explored the use of serious games as a platform for design studies. The objective of this technical brief is to introduce a novel simulation environment, “The Incubator,” a serious game that mimics the product development process under controlled conditions. The Incubator provides a data-rich platform for analyzing how designers allocate resources, negotiate trade-offs, and adapt to changing constraints during new product development. The goal of this technical brief is to describe the theoretical and computational underpinnings of the game and encourage the use of The Incubator as a platform to study design decision-making at large scales. | |
| publisher | The American Society of Mechanical Engineers (ASME) | |
| title | The Incubator: A Serious Game to Study Decision-Making in Product Development | |
| type | Journal Paper | |
| journal volume | 148 | |
| journal issue | 5 | |
| journal title | Journal of Mechanical Design | |
| identifier doi | 10.1115/1.4069880 | |
| journal fristpage | 91 | |
| journal lastpage | 106 | |
| page | 16 | |
| tree | Journal of Mechanical Design:;2026:;volume( 148 ):;issue:005 | |
| contenttype | Fulltext |