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    The Incubator: A Serious Game to Study Decision-Making in Product Development

    Source: Journal of Mechanical Design:;2026:;volume( 148 ):;issue:005::page 91
    Author:
    Letting, Cynthia
    ,
    Ali Ahmed, Nour
    ,
    Masters, Bart
    ,
    Dudas, Patrick M.
    ,
    Parkinson, Matthew
    ,
    Menold, Jessica
    DOI: 10.1115/1.4069880
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Abstract. The study of design decision-making, specifically, and design cognition, more broadly, is dependent upon the researcher’s ability to balance the authenticity of the research task and the level of intervention needed to accurately measure the construct of interest. They must either commit to ethnographic long-term studies of design teams, which require extensive time and resources and are not feasibly scaled, or commit to smaller, more controlled studies that often sacrifice the authenticity of the design task itself. To mitigate some of this research burden, researchers have explored alternative methods for data collection, one of which is serious games. Serious games have emerged as a novel way to study human decision-making and provide a controlled yet flexible environment to conduct studies and automate data collection. Little work has explored the use of serious games as a platform for design studies. The objective of this technical brief is to introduce a novel simulation environment, “The Incubator,” a serious game that mimics the product development process under controlled conditions. The Incubator provides a data-rich platform for analyzing how designers allocate resources, negotiate trade-offs, and adapt to changing constraints during new product development. The goal of this technical brief is to describe the theoretical and computational underpinnings of the game and encourage the use of The Incubator as a platform to study design decision-making at large scales.
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      The Incubator: A Serious Game to Study Decision-Making in Product Development

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    contributor authorLetting, Cynthia
    contributor authorAli Ahmed, Nour
    contributor authorMasters, Bart
    contributor authorDudas, Patrick M.
    contributor authorParkinson, Matthew
    contributor authorMenold, Jessica
    date accessioned2026-08-23T08:41:17Z
    date available2026-08-23T08:41:17Z
    date copyright2026/05/01
    date issued2026
    identifier issn1050-0472
    identifier othermd-25-1310.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4316897
    description abstractAbstract. The study of design decision-making, specifically, and design cognition, more broadly, is dependent upon the researcher’s ability to balance the authenticity of the research task and the level of intervention needed to accurately measure the construct of interest. They must either commit to ethnographic long-term studies of design teams, which require extensive time and resources and are not feasibly scaled, or commit to smaller, more controlled studies that often sacrifice the authenticity of the design task itself. To mitigate some of this research burden, researchers have explored alternative methods for data collection, one of which is serious games. Serious games have emerged as a novel way to study human decision-making and provide a controlled yet flexible environment to conduct studies and automate data collection. Little work has explored the use of serious games as a platform for design studies. The objective of this technical brief is to introduce a novel simulation environment, “The Incubator,” a serious game that mimics the product development process under controlled conditions. The Incubator provides a data-rich platform for analyzing how designers allocate resources, negotiate trade-offs, and adapt to changing constraints during new product development. The goal of this technical brief is to describe the theoretical and computational underpinnings of the game and encourage the use of The Incubator as a platform to study design decision-making at large scales.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleThe Incubator: A Serious Game to Study Decision-Making in Product Development
    typeJournal Paper
    journal volume148
    journal issue5
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.4069880
    journal fristpage91
    journal lastpage106
    page16
    treeJournal of Mechanical Design:;2026:;volume( 148 ):;issue:005
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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