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    Six-Degree-of-Freedom Audio Rendering Using Spatial Impulse Responses in an Urban Context

    Source: Journal of Vibration and Acoustics:;2026:;volume( 148 ):;issue:005
    Author:
    Bevilacqua, A.
    ,
    Farina, A.
    ,
    Tronchin, L.
    DOI: 10.1115/1.4071504
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Abstract. Many acoustic studies on urban environments focus on soundscapes and subjective perception, analyzing environmental parameters such as loudness, fluctuation strength, and roughness. However, room acoustic parameters have rarely been applied in this context, even though public squares are frequently used for musical events. Considering classical concerts in historical or archeological sites in Italy, or pop music performances in public squares amplified through audio systems, a key challenge is that the acoustic characteristics of these spaces remain largely unknown. This study addresses this gap by conducting acoustic measurements in Piazzale San Francesco in Parma, a public square already used for summer musical events, and by implementing its audio rendering in a virtual reality (VR) environment. The acoustic survey was carried out following the standards for enclosed rooms, in accordance with ISO 3382, while the digital model of the space was created using photogrammetry. The piece Ti tradì quell’alma ingrata from Il Trovatore was used as the audio signal in Unreal Engine, enabling a navigation of the digital space calibrated with measured impulse responses (IRs). The resulting VR rendering allows users to be fully immersed in the virtual space, freely exploring it with six degrees of freedom (6DoF), as they would in reality, while listening to the same musical performance.
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      Six-Degree-of-Freedom Audio Rendering Using Spatial Impulse Responses in an Urban Context

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    https://yetl.yabesh.ir/yetl1/handle/yetl/4316747
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    contributor authorBevilacqua, A.
    contributor authorFarina, A.
    contributor authorTronchin, L.
    date accessioned2026-08-23T08:34:18Z
    date available2026-08-23T08:34:18Z
    date copyright2026/10/01
    date issued2026
    identifier issn1048-9002
    identifier othervib-25-1429.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4316747
    description abstractAbstract. Many acoustic studies on urban environments focus on soundscapes and subjective perception, analyzing environmental parameters such as loudness, fluctuation strength, and roughness. However, room acoustic parameters have rarely been applied in this context, even though public squares are frequently used for musical events. Considering classical concerts in historical or archeological sites in Italy, or pop music performances in public squares amplified through audio systems, a key challenge is that the acoustic characteristics of these spaces remain largely unknown. This study addresses this gap by conducting acoustic measurements in Piazzale San Francesco in Parma, a public square already used for summer musical events, and by implementing its audio rendering in a virtual reality (VR) environment. The acoustic survey was carried out following the standards for enclosed rooms, in accordance with ISO 3382, while the digital model of the space was created using photogrammetry. The piece Ti tradì quell’alma ingrata from Il Trovatore was used as the audio signal in Unreal Engine, enabling a navigation of the digital space calibrated with measured impulse responses (IRs). The resulting VR rendering allows users to be fully immersed in the virtual space, freely exploring it with six degrees of freedom (6DoF), as they would in reality, while listening to the same musical performance.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleSix-Degree-of-Freedom Audio Rendering Using Spatial Impulse Responses in an Urban Context
    typeJournal Paper
    journal volume148
    journal issue5
    journal titleJournal of Vibration and Acoustics
    identifier doi10.1115/1.4071504
    treeJournal of Vibration and Acoustics:;2026:;volume( 148 ):;issue:005
    contenttypeFulltext
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    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian