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    Representation Learning of Problem-Solving Behavior in Virtual Reality Manufacturing Environment Using Long Short-Term Memory Networks

    Source: Journal of Mechanical Design:;2026:;volume( 148 ):;issue:011
    Author:
    Zhu, Rui
    ,
    Aqlan, Faisal
    ,
    Zhao, Richard
    ,
    Yang, Hui
    ,
    Li, Yifu
    DOI: 10.1115/1.4071655
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Abstract. The number of manufacturing jobs in the US has been consistently increasing, driven by a rapidly evolving industrial landscape and the implementation of a new strategic plan. At the same time, concerns have emerged about the problem-solving abilities of engineering students, who represent the future workforce. This highlights the need for systematic evaluation and deeper insight into how these students approach problem-solving. In this article, we introduce a virtual reality (VR)-based manufacturing environment combined with a data-driven analytical workflow to evaluate engineering students’ problem-solving performance. Within the VR system, students complete assembly tasks to build car toys that meet specific design criteria. During the process, we capture real-time eye-tracking data, reflecting the spatial and temporal dynamics of their visual attention and assembly actions. We extract latent features from this data via a long short-term memory-based supervised representation learning for problem-solving performance evaluation. Our approach outperforms the traditional performance metrics-based evaluation by capturing the nonlinear dynamics of the in situ problem-solving process. Experimental results, including benchmarking against alternative architectures and ablation analyses, show that the learned feature representations yield the clearest distinctions in categorizing students' problem-solving performance among the evaluated methods when integrating full behavioral input. The proposed evaluation framework holds broader potential for improving problem-solving assessments across various manufacturing systems and workforce training programs.
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      Representation Learning of Problem-Solving Behavior in Virtual Reality Manufacturing Environment Using Long Short-Term Memory Networks

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    https://yetl.yabesh.ir/yetl1/handle/yetl/4315208
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    contributor authorZhu, Rui
    contributor authorAqlan, Faisal
    contributor authorZhao, Richard
    contributor authorYang, Hui
    contributor authorLi, Yifu
    date accessioned2026-08-23T07:31:01Z
    date available2026-08-23T07:31:01Z
    date copyright2026/11/01
    date issued2026
    identifier issn1050-0472
    identifier othermd-25-1672.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4315208
    description abstractAbstract. The number of manufacturing jobs in the US has been consistently increasing, driven by a rapidly evolving industrial landscape and the implementation of a new strategic plan. At the same time, concerns have emerged about the problem-solving abilities of engineering students, who represent the future workforce. This highlights the need for systematic evaluation and deeper insight into how these students approach problem-solving. In this article, we introduce a virtual reality (VR)-based manufacturing environment combined with a data-driven analytical workflow to evaluate engineering students’ problem-solving performance. Within the VR system, students complete assembly tasks to build car toys that meet specific design criteria. During the process, we capture real-time eye-tracking data, reflecting the spatial and temporal dynamics of their visual attention and assembly actions. We extract latent features from this data via a long short-term memory-based supervised representation learning for problem-solving performance evaluation. Our approach outperforms the traditional performance metrics-based evaluation by capturing the nonlinear dynamics of the in situ problem-solving process. Experimental results, including benchmarking against alternative architectures and ablation analyses, show that the learned feature representations yield the clearest distinctions in categorizing students' problem-solving performance among the evaluated methods when integrating full behavioral input. The proposed evaluation framework holds broader potential for improving problem-solving assessments across various manufacturing systems and workforce training programs.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleRepresentation Learning of Problem-Solving Behavior in Virtual Reality Manufacturing Environment Using Long Short-Term Memory Networks
    typeJournal Paper
    journal volume148
    journal issue11
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.4071655
    treeJournal of Mechanical Design:;2026:;volume( 148 ):;issue:011
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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