Representation Learning of Problem-Solving Behavior in Virtual Reality Manufacturing Environment Using Long Short-Term Memory NetworksSource: Journal of Mechanical Design:;2026:;volume( 148 ):;issue:011DOI: 10.1115/1.4071655Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: Abstract. The number of manufacturing jobs in the US has been consistently increasing, driven by a rapidly evolving industrial landscape and the implementation of a new strategic plan. At the same time, concerns have emerged about the problem-solving abilities of engineering students, who represent the future workforce. This highlights the need for systematic evaluation and deeper insight into how these students approach problem-solving. In this article, we introduce a virtual reality (VR)-based manufacturing environment combined with a data-driven analytical workflow to evaluate engineering students’ problem-solving performance. Within the VR system, students complete assembly tasks to build car toys that meet specific design criteria. During the process, we capture real-time eye-tracking data, reflecting the spatial and temporal dynamics of their visual attention and assembly actions. We extract latent features from this data via a long short-term memory-based supervised representation learning for problem-solving performance evaluation. Our approach outperforms the traditional performance metrics-based evaluation by capturing the nonlinear dynamics of the in situ problem-solving process. Experimental results, including benchmarking against alternative architectures and ablation analyses, show that the learned feature representations yield the clearest distinctions in categorizing students' problem-solving performance among the evaluated methods when integrating full behavioral input. The proposed evaluation framework holds broader potential for improving problem-solving assessments across various manufacturing systems and workforce training programs.
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| contributor author | Zhu, Rui | |
| contributor author | Aqlan, Faisal | |
| contributor author | Zhao, Richard | |
| contributor author | Yang, Hui | |
| contributor author | Li, Yifu | |
| date accessioned | 2026-08-23T07:31:01Z | |
| date available | 2026-08-23T07:31:01Z | |
| date copyright | 2026/11/01 | |
| date issued | 2026 | |
| identifier issn | 1050-0472 | |
| identifier other | md-25-1672.pdf | |
| identifier uri | http://yetl.yabesh.ir/yetl1/handle/yetl/4315208 | |
| description abstract | Abstract. The number of manufacturing jobs in the US has been consistently increasing, driven by a rapidly evolving industrial landscape and the implementation of a new strategic plan. At the same time, concerns have emerged about the problem-solving abilities of engineering students, who represent the future workforce. This highlights the need for systematic evaluation and deeper insight into how these students approach problem-solving. In this article, we introduce a virtual reality (VR)-based manufacturing environment combined with a data-driven analytical workflow to evaluate engineering students’ problem-solving performance. Within the VR system, students complete assembly tasks to build car toys that meet specific design criteria. During the process, we capture real-time eye-tracking data, reflecting the spatial and temporal dynamics of their visual attention and assembly actions. We extract latent features from this data via a long short-term memory-based supervised representation learning for problem-solving performance evaluation. Our approach outperforms the traditional performance metrics-based evaluation by capturing the nonlinear dynamics of the in situ problem-solving process. Experimental results, including benchmarking against alternative architectures and ablation analyses, show that the learned feature representations yield the clearest distinctions in categorizing students' problem-solving performance among the evaluated methods when integrating full behavioral input. The proposed evaluation framework holds broader potential for improving problem-solving assessments across various manufacturing systems and workforce training programs. | |
| publisher | The American Society of Mechanical Engineers (ASME) | |
| title | Representation Learning of Problem-Solving Behavior in Virtual Reality Manufacturing Environment Using Long Short-Term Memory Networks | |
| type | Journal Paper | |
| journal volume | 148 | |
| journal issue | 11 | |
| journal title | Journal of Mechanical Design | |
| identifier doi | 10.1115/1.4071655 | |
| tree | Journal of Mechanical Design:;2026:;volume( 148 ):;issue:011 | |
| contenttype | Fulltext |