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    Influence of Environmental Context and Presentation Format on the Perception of Products for Physical Activity in Virtual Environments

    Source: Journal of Mechanical Design:;2026:;volume( 148 ):;issue:009::page 138
    Author:
    Galán, Julia
    ,
    Ruiz-Pastor, Laura
    ,
    García-García, Carlos
    ,
    Palacios-Ibáñez, Almudena
    DOI: 10.1115/1.4070910
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Abstract. Virtual Reality (VR) environments are gaining increasing relevance in the field of product evaluation, particularly for items designed to promote physical activity. These immersive technologies enhance user engagement, allow for real-time interaction, and facilitate the simulation of realistic scenarios, thus offering valuable insights into users' perceptual and emotional responses. This study explores how the presentation format and environmental context influence user perception of a treadmill across three scenarios: a real setting, a natural background displayed on a 2D screen, and a fully immersive virtual environment (VE) experienced through a head-mounted display (HMD). The analysis focuses on the impact of these conditions on product attribute evaluation, exertion, and affect-related responses (perceived fatigue and satisfaction), confidence in judgments, observational behavior, interaction within the virtual environment, and levels of cybersickness and presence. Results indicate that natural environments significantly enhance users' perception of the product and overall satisfaction, particularly when presented in an immersive VR format. Although the use of head-mounted displays increased visual fatigue compared to non-immersive conditions, it also generated the highest levels of presence and engagement. These findings open new opportunities for optimizing virtual testing environments, supporting more reliable and emotionally rich product assessments, and guiding design decisions for health and fitness products in immersive contexts.
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      Influence of Environmental Context and Presentation Format on the Perception of Products for Physical Activity in Virtual Environments

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    https://yetl.yabesh.ir/yetl1/handle/yetl/4315126
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    contributor authorGalán, Julia
    contributor authorRuiz-Pastor, Laura
    contributor authorGarcía-García, Carlos
    contributor authorPalacios-Ibáñez, Almudena
    date accessioned2026-08-23T07:27:44Z
    date available2026-08-23T07:27:44Z
    date copyright2026/09/01
    date issued2026
    identifier issn1050-0472
    identifier othermd-25-1695.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4315126
    description abstractAbstract. Virtual Reality (VR) environments are gaining increasing relevance in the field of product evaluation, particularly for items designed to promote physical activity. These immersive technologies enhance user engagement, allow for real-time interaction, and facilitate the simulation of realistic scenarios, thus offering valuable insights into users' perceptual and emotional responses. This study explores how the presentation format and environmental context influence user perception of a treadmill across three scenarios: a real setting, a natural background displayed on a 2D screen, and a fully immersive virtual environment (VE) experienced through a head-mounted display (HMD). The analysis focuses on the impact of these conditions on product attribute evaluation, exertion, and affect-related responses (perceived fatigue and satisfaction), confidence in judgments, observational behavior, interaction within the virtual environment, and levels of cybersickness and presence. Results indicate that natural environments significantly enhance users' perception of the product and overall satisfaction, particularly when presented in an immersive VR format. Although the use of head-mounted displays increased visual fatigue compared to non-immersive conditions, it also generated the highest levels of presence and engagement. These findings open new opportunities for optimizing virtual testing environments, supporting more reliable and emotionally rich product assessments, and guiding design decisions for health and fitness products in immersive contexts.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleInfluence of Environmental Context and Presentation Format on the Perception of Products for Physical Activity in Virtual Environments
    typeJournal Paper
    journal volume148
    journal issue9
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.4070910
    journal fristpage138
    journal lastpage158
    page21
    treeJournal of Mechanical Design:;2026:;volume( 148 ):;issue:009
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian