YaBeSH Engineering and Technology Library

    • Journals
    • PaperQuest
    • YSE Standards
    • YaBeSH
    • Login
    View Item 
    •   YE&T Library
    • ASCE
    • Journal of Transportation Engineering, Part A: Systems
    • View Item
    •   YE&T Library
    • ASCE
    • Journal of Transportation Engineering, Part A: Systems
    • View Item
    • All Fields
    • Source Title
    • Year
    • Publisher
    • Title
    • Subject
    • Author
    • DOI
    • ISBN
    Advanced Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Archive

    Dynamic Gaming Lane-Changing Decision-Making for Intelligent Vehicles Considering Humanlike Driving Preferences

    Source: Journal of Transportation Engineering, Part A: Systems:;2025:;Volume ( 151 ):;issue: 001::page 04024087-1
    Author:
    Chunfang Yin
    ,
    Haibo Yue
    ,
    Dehua Shi
    ,
    Shaohua Wang
    DOI: 10.1061/JTEPBS.TEENG-8558
    Publisher: American Society of Civil Engineers
    Abstract: Regarding the traditional lane-changing decision theory around the vehicle’s intention to change lanes, less consideration of the behavioral interactions between vehicles, and the personalized driving preferences of different drivers, this paper proposes a dynamic game for a lane-changing decision-making method that considers human-like driving preferences. First, to match the multiperformance evaluation requirements in the lane-changing process of intelligent vehicles, a cost function including driving space, traffic efficiency, and driving comfort is constructed. Second, the analytic hierarchy process (AHP) and criteria importance through intercriteria correlation (CRITIC) methods are used to conduct subjective and objective analyses on the next generation simulation (NGSIM) traffic data set to obtain the weight coefficients of multiple performance indicators of human-like driving preferences. The effects of different driving behaviors on lane-changing intentions and performance indexes are also studied. Finally, fuzzy control theory and intelligent driver model (IDM) are used to predict the driving behavior of interacting vehicles in the target lane, and the master-slave dynamic game theory and the particle swarm optimization algorithm are used to realize the behavioral interaction between the main vehicle and surrounding vehicles and to make the optimal lane-changing decisions. The research results show that the dynamic game lane-changing decision-making method of intelligent vehicles as proposed in this paper, which considers human-like driving preferences, can effectively meet the personalized requirements of different driving behaviors on driving space and traffic efficiency in the process of lane changing and improve the safety of intelligent vehicle lane-changing driving. The lane change behavior strategy of intelligent vehicle is an important component of intelligent driving technology. Accurately identifying the driving style and uncertainty factors of surrounding vehicles and making corresponding lane-change decisions to ensure the driving safety of drivers are of great significance. Based on this, this paper proposes a dynamic game lane-change decision method considering human-like driving preferences. First, the lane-changing vehicle decision model is constructed from driving space, driving efficiency, and driving comfort. Second, through the analytic hierarchy process-criteria importance through intercriteria correlation (AHP-CRITIC) method, the weight of multiple performance indicators of human-like driving preferences is obtained from the three dimensions of indicator importance, indicator conflict, and data volatility from subjective and objective perspectives. Finally, based on fuzzy theory, the vehicle driving feature coefficient is obtained by taking the headway, speed coefficient, and acceleration and deceleration speed as the output. The behavior of the surrounding vehicles is predicted by the vehicle driving feature coefficient and intelligent driver model (IDM), and the lane-change decision is optimized by the prediction information of the surrounding vehicles, and the lane-change decision information is finally output. The lane-change decision method proposed in this paper considering human-like driving preferences can help intelligent vehicles realize multiperformance index evaluation demand analysis and lane-change interaction behavior research.
    • Download: (3.394Mb)
    • Show Full MetaData Hide Full MetaData
    • Get RIS
    • Item Order
    • Go To Publisher
    • Statistics

      Dynamic Gaming Lane-Changing Decision-Making for Intelligent Vehicles Considering Humanlike Driving Preferences

    URI
    https://yetl.yabesh.ir/yetl1/handle/yetl/4304378
    Collections
    • Journal of Transportation Engineering, Part A: Systems

    Show full item record

    contributor authorChunfang Yin
    contributor authorHaibo Yue
    contributor authorDehua Shi
    contributor authorShaohua Wang
    date accessioned2025-04-20T10:16:47Z
    date available2025-04-20T10:16:47Z
    date copyright10/26/2024 12:00:00 AM
    date issued2025
    identifier otherJTEPBS.TEENG-8558.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4304378
    description abstractRegarding the traditional lane-changing decision theory around the vehicle’s intention to change lanes, less consideration of the behavioral interactions between vehicles, and the personalized driving preferences of different drivers, this paper proposes a dynamic game for a lane-changing decision-making method that considers human-like driving preferences. First, to match the multiperformance evaluation requirements in the lane-changing process of intelligent vehicles, a cost function including driving space, traffic efficiency, and driving comfort is constructed. Second, the analytic hierarchy process (AHP) and criteria importance through intercriteria correlation (CRITIC) methods are used to conduct subjective and objective analyses on the next generation simulation (NGSIM) traffic data set to obtain the weight coefficients of multiple performance indicators of human-like driving preferences. The effects of different driving behaviors on lane-changing intentions and performance indexes are also studied. Finally, fuzzy control theory and intelligent driver model (IDM) are used to predict the driving behavior of interacting vehicles in the target lane, and the master-slave dynamic game theory and the particle swarm optimization algorithm are used to realize the behavioral interaction between the main vehicle and surrounding vehicles and to make the optimal lane-changing decisions. The research results show that the dynamic game lane-changing decision-making method of intelligent vehicles as proposed in this paper, which considers human-like driving preferences, can effectively meet the personalized requirements of different driving behaviors on driving space and traffic efficiency in the process of lane changing and improve the safety of intelligent vehicle lane-changing driving. The lane change behavior strategy of intelligent vehicle is an important component of intelligent driving technology. Accurately identifying the driving style and uncertainty factors of surrounding vehicles and making corresponding lane-change decisions to ensure the driving safety of drivers are of great significance. Based on this, this paper proposes a dynamic game lane-change decision method considering human-like driving preferences. First, the lane-changing vehicle decision model is constructed from driving space, driving efficiency, and driving comfort. Second, through the analytic hierarchy process-criteria importance through intercriteria correlation (AHP-CRITIC) method, the weight of multiple performance indicators of human-like driving preferences is obtained from the three dimensions of indicator importance, indicator conflict, and data volatility from subjective and objective perspectives. Finally, based on fuzzy theory, the vehicle driving feature coefficient is obtained by taking the headway, speed coefficient, and acceleration and deceleration speed as the output. The behavior of the surrounding vehicles is predicted by the vehicle driving feature coefficient and intelligent driver model (IDM), and the lane-change decision is optimized by the prediction information of the surrounding vehicles, and the lane-change decision information is finally output. The lane-change decision method proposed in this paper considering human-like driving preferences can help intelligent vehicles realize multiperformance index evaluation demand analysis and lane-change interaction behavior research.
    publisherAmerican Society of Civil Engineers
    titleDynamic Gaming Lane-Changing Decision-Making for Intelligent Vehicles Considering Humanlike Driving Preferences
    typeJournal Article
    journal volume151
    journal issue1
    journal titleJournal of Transportation Engineering, Part A: Systems
    identifier doi10.1061/JTEPBS.TEENG-8558
    journal fristpage04024087-1
    journal lastpage04024087-15
    page15
    treeJournal of Transportation Engineering, Part A: Systems:;2025:;Volume ( 151 ):;issue: 001
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian