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contributor authorBalu, Aditya
contributor authorGhadai, Sambit
contributor authorRauf Bingol, Onur
contributor authorKrishnamurthy, Adarsh
date accessioned2022-05-08T09:31:13Z
date available2022-05-08T09:31:13Z
date copyright2/11/2022 12:00:00 AM
date issued2022
identifier issn1530-9827
identifier otherjcise_22_4_041008.pdf
identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4285233
description abstractDistance field representation of objects in 3D space has several applications such as shape manipulation, graphics rendering, path planning, etc. Distance transforms (DTs) are discrete representations of distance fields in a regular voxel grid. The two main limitations of using distance transforms are that they are compute-intensive, and there are errors introduced while representing the object using DTs. In this work, we develop a hybrid graphics processing unit (GPU)-accelerated marching wavefront method for computing DTs of models composed of trimmed non-uniform rational B-splines (NURBS) surfaces with theoretical bounds. Our hybrid marching approach eliminates the error due to calculating approximate distances by marching. We also calculate the bounds on the error introduced due to the tessellation of the trimmed NURBS surfaces and calculate the propagation of these bounds in computing the DT. Finally, we present computation times for both 2D and 3D GPU DTs of test objects. We show that our GPU-accelerated approach is significantly faster than existing CPU-based methods.
publisherThe American Society of Mechanical Engineers (ASME)
titleHyBoDT: Hybrid Bounded Distance Transforms of Trimmed NURBS Models
typeJournal Paper
journal volume22
journal issue4
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.4053202
journal fristpage41008-1
journal lastpage41008-11
page11
treeJournal of Computing and Information Science in Engineering:;2022:;volume( 022 ):;issue: 004
contenttypeFulltext


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