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    Automated and Adaptive Geometry Preparation for AR/VR-Applications

    Source: Journal of Computing and Information Science in Engineering:;2022:;volume( 022 ):;issue: 003::page 31010-1
    Author:
    Dammann, Maximilian Peter
    ,
    Steger, Wolfgang
    ,
    Stelzer, Ralph
    DOI: 10.1115/1.4053327
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Product visualization in AR/VR applications requires a largely manual process of data preparation. Previous publications focus on error-free triangulation or transformation of product structure data and display attributes for AR/VR applications. This paper focuses on the preparation of the required geometry data. In this context, a significant reduction in effort can be achieved through automation. The steps of geometry preparation are identified and examined concerning their automation potential. In addition, possible couplings of sub-steps are discussed. Based on these explanations, a structure for the geometry preparation process is proposed. With this structured preparation process, it becomes possible to consider the available computing power of the target platform during the geometry preparation. The number of objects to be rendered, the tessellation quality, and the level of detail (LOD) can be controlled by the automated choice of transformation parameters. Through this approach, tedious preparation tasks and iterative performance optimization can be avoided in the future, which also simplifies the integration of AR/VR applications into product development and use. A software tool is presented in which partial steps of the automatic preparation are already implemented. After an analysis of the product structure of a CAD file, the transformation is executed for each component. Functions implemented so far allow, for example, the selection of assemblies and parts based on filter options, the transformation of geometries in batch mode, the removal of certain details, and the creation of UV maps. Flexibility, transformation quality, and timesavings are described and discussed.
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      Automated and Adaptive Geometry Preparation for AR/VR-Applications

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    contributor authorDammann, Maximilian Peter
    contributor authorSteger, Wolfgang
    contributor authorStelzer, Ralph
    date accessioned2022-05-08T09:30:16Z
    date available2022-05-08T09:30:16Z
    date copyright1/17/2022 12:00:00 AM
    date issued2022
    identifier issn1530-9827
    identifier otherjcise_22_3_031010.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4285215
    description abstractProduct visualization in AR/VR applications requires a largely manual process of data preparation. Previous publications focus on error-free triangulation or transformation of product structure data and display attributes for AR/VR applications. This paper focuses on the preparation of the required geometry data. In this context, a significant reduction in effort can be achieved through automation. The steps of geometry preparation are identified and examined concerning their automation potential. In addition, possible couplings of sub-steps are discussed. Based on these explanations, a structure for the geometry preparation process is proposed. With this structured preparation process, it becomes possible to consider the available computing power of the target platform during the geometry preparation. The number of objects to be rendered, the tessellation quality, and the level of detail (LOD) can be controlled by the automated choice of transformation parameters. Through this approach, tedious preparation tasks and iterative performance optimization can be avoided in the future, which also simplifies the integration of AR/VR applications into product development and use. A software tool is presented in which partial steps of the automatic preparation are already implemented. After an analysis of the product structure of a CAD file, the transformation is executed for each component. Functions implemented so far allow, for example, the selection of assemblies and parts based on filter options, the transformation of geometries in batch mode, the removal of certain details, and the creation of UV maps. Flexibility, transformation quality, and timesavings are described and discussed.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleAutomated and Adaptive Geometry Preparation for AR/VR-Applications
    typeJournal Paper
    journal volume22
    journal issue3
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4053327
    journal fristpage31010-1
    journal lastpage31010-7
    page7
    treeJournal of Computing and Information Science in Engineering:;2022:;volume( 022 ):;issue: 003
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian