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    Design of Customized Virtual Reality Serious Games for the Cognitive Rehabilitation of Retrograde Amnesia After Brain Stroke

    Source: Journal of Computing and Information Science in Engineering:;2021:;volume( 022 ):;issue: 003::page 31009-1
    Author:
    Lanzoni, Daniel
    ,
    Vitali, Andrea
    ,
    Regazzoni, Daniele
    ,
    Rizzi, Caterina
    DOI: 10.1115/1.4053149
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: This article presents a software platform to design serious games for the rehabilitation of severe memory loss by means of virtual reality (VR). In particular, the focus is on retrograde amnesia, a condition affecting patient's quality of life usually after brain stroke. Currently, the standard rehabilitation process includes showing pictures of familiar environments to help memory recover, while the proposed rehabilitation solution aims at developing patient-specific serious games for memory loss starting from 3D scanning of familiar environments. The Occipital Structure sensor and the Skanect application have been used for the virtualization of the real objects and the environment. Instead of following the traditional approach to design a video game during which the game logic is specifically developed for a virtual scene and the software code is not meant to be recombined, a modular procedure has been designed using Unity to interface the virtual objects of each acquired environment without modifying the game logic. In addition, the developed solution makes available a set of software modules for patient's monitoring and data management to automatically generate medical reports, which can be easily connected to each new serious game. A test has been performed to assess the main features of the VR platform and its usability recruiting ten testers. Medical personnel evaluated positively the platform, and they highlighted the importance of objective data to improve the ecological validity of the cognitive rehabilitation for retrograde amnesia.
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      Design of Customized Virtual Reality Serious Games for the Cognitive Rehabilitation of Retrograde Amnesia After Brain Stroke

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    https://yetl.yabesh.ir/yetl1/handle/yetl/4285214
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    • Journal of Computing and Information Science in Engineering

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    contributor authorLanzoni, Daniel
    contributor authorVitali, Andrea
    contributor authorRegazzoni, Daniele
    contributor authorRizzi, Caterina
    date accessioned2022-05-08T09:30:13Z
    date available2022-05-08T09:30:13Z
    date copyright12/16/2021 12:00:00 AM
    date issued2021
    identifier issn1530-9827
    identifier otherjcise_22_3_031009.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4285214
    description abstractThis article presents a software platform to design serious games for the rehabilitation of severe memory loss by means of virtual reality (VR). In particular, the focus is on retrograde amnesia, a condition affecting patient's quality of life usually after brain stroke. Currently, the standard rehabilitation process includes showing pictures of familiar environments to help memory recover, while the proposed rehabilitation solution aims at developing patient-specific serious games for memory loss starting from 3D scanning of familiar environments. The Occipital Structure sensor and the Skanect application have been used for the virtualization of the real objects and the environment. Instead of following the traditional approach to design a video game during which the game logic is specifically developed for a virtual scene and the software code is not meant to be recombined, a modular procedure has been designed using Unity to interface the virtual objects of each acquired environment without modifying the game logic. In addition, the developed solution makes available a set of software modules for patient's monitoring and data management to automatically generate medical reports, which can be easily connected to each new serious game. A test has been performed to assess the main features of the VR platform and its usability recruiting ten testers. Medical personnel evaluated positively the platform, and they highlighted the importance of objective data to improve the ecological validity of the cognitive rehabilitation for retrograde amnesia.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleDesign of Customized Virtual Reality Serious Games for the Cognitive Rehabilitation of Retrograde Amnesia After Brain Stroke
    typeJournal Paper
    journal volume22
    journal issue3
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4053149
    journal fristpage31009-1
    journal lastpage31009-11
    page11
    treeJournal of Computing and Information Science in Engineering:;2021:;volume( 022 ):;issue: 003
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian