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    Towards Robust Methodology in Large-Scale Urban Reconstruction

    Source: Journal of Computing and Information Science in Engineering:;2021:;volume( 022 ):;issue: 002::page 24501-1
    Author:
    García-Moreno, Angel-Iván
    DOI: 10.1115/1.4052727
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: The digitization of geographic environments, such as cities and archaeological sites, is of priority interest to the scientific community due to its potential applications. But there are still several issues to address. A comprehensive methodology is presented to reconstruct urban environments using a mobile land platform. All the implemented stages are described, the process to merge several point clouds to build a large-scale map is described, as well as the texture extraction and generation of surfaces, being able to render large urban areas using a low density of points but without losing the details of the structures within the urban scenes. The proposal is evaluated using several metrics, for example, coverage and root-mean-square-error (RMSE). The results are compared against three methodologies reported in the literature, obtaining better results in the 2D/3D data fusion process and the generation of surfaces. Presented method has a low RMSE (0.79) compared to the other methods and a runtime of approximately 40 s to process each data set (point cloud, panoramic image, and inertial data). In general, the proposed methodology shows a more homogeneous density distribution without losing the details, that is, it conserves the spatial distribution of the points, but with fewer data.
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      Towards Robust Methodology in Large-Scale Urban Reconstruction

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    contributor authorGarcía-Moreno, Angel-Iván
    date accessioned2022-05-08T09:29:43Z
    date available2022-05-08T09:29:43Z
    date copyright11/5/2021 12:00:00 AM
    date issued2021
    identifier issn1530-9827
    identifier otherjcise_22_2_024501.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4285203
    description abstractThe digitization of geographic environments, such as cities and archaeological sites, is of priority interest to the scientific community due to its potential applications. But there are still several issues to address. A comprehensive methodology is presented to reconstruct urban environments using a mobile land platform. All the implemented stages are described, the process to merge several point clouds to build a large-scale map is described, as well as the texture extraction and generation of surfaces, being able to render large urban areas using a low density of points but without losing the details of the structures within the urban scenes. The proposal is evaluated using several metrics, for example, coverage and root-mean-square-error (RMSE). The results are compared against three methodologies reported in the literature, obtaining better results in the 2D/3D data fusion process and the generation of surfaces. Presented method has a low RMSE (0.79) compared to the other methods and a runtime of approximately 40 s to process each data set (point cloud, panoramic image, and inertial data). In general, the proposed methodology shows a more homogeneous density distribution without losing the details, that is, it conserves the spatial distribution of the points, but with fewer data.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleTowards Robust Methodology in Large-Scale Urban Reconstruction
    typeJournal Paper
    journal volume22
    journal issue2
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4052727
    journal fristpage24501-1
    journal lastpage24501-7
    page7
    treeJournal of Computing and Information Science in Engineering:;2021:;volume( 022 ):;issue: 002
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
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