YaBeSH Engineering and Technology Library

    • Journals
    • PaperQuest
    • YSE Standards
    • YaBeSH
    • Login
    View Item 
    •   YE&T Library
    • ASME
    • Journal of Computing and Information Science in Engineering
    • View Item
    •   YE&T Library
    • ASME
    • Journal of Computing and Information Science in Engineering
    • View Item
    • All Fields
    • Source Title
    • Year
    • Publisher
    • Title
    • Subject
    • Author
    • DOI
    • ISBN
    Advanced Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Archive

    A Study of Human Balance and Coordination Using a Head Mounted Display

    Source: Journal of Computing and Information Science in Engineering:;2021:;volume( 021 ):;issue: 005::page 050906-1
    Author:
    De Luna, Daniel Gracia
    ,
    Tijernia, Roel
    ,
    Butler, Alley
    ,
    Tomai, Emmett
    ,
    Timmer, Douglas
    ,
    Caruntu, Dumitru
    DOI: 10.1115/1.4050788
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: This paper investigates the hypothesis that men and women perform differently in virtual environments in terms of balance and coordination during surprise events. It reports on an experiment in human subject balance and coordination using an HTC Vive head-mounted display (HMD) to create a virtual environment. For the experiment, 30 male and 30 female subjects of college age were asked to navigate along a clear path in a virtual world using a controller with their dominant hand and asked to balance a virtual ball on a virtual plate using the other controller in the nondominant hand. The test subjects moved along a clearly marked path, with three surprise obstacles occurring: a large rock landing near the path, an explosion near the path, and a flock of birds coming across the path. Data included six degrees-of-freedom (DOF) trajectories for the head and both hands, as well as data gathered by the computer system on ball location and velocity, plate location and velocity, and ball status. Likert scale questionnaires were answered by the test subjects relative to video game experience, sense of presence, and ease of managing the ball movement. Statistics showed that the male students dropped the ball less frequently at p = 0.0254 and p = 0.0036. In contrast, female students were aware of their performance with correlation levels of 0.632 and 0.588.
    • Download: (353.5Kb)
    • Show Full MetaData Hide Full MetaData
    • Get RIS
    • Item Order
    • Go To Publisher
    • Statistics

      A Study of Human Balance and Coordination Using a Head Mounted Display

    URI
    https://yetl.yabesh.ir/yetl1/handle/yetl/4278412
    Collections
    • Journal of Computing and Information Science in Engineering

    Show full item record

    contributor authorDe Luna, Daniel Gracia
    contributor authorTijernia, Roel
    contributor authorButler, Alley
    contributor authorTomai, Emmett
    contributor authorTimmer, Douglas
    contributor authorCaruntu, Dumitru
    date accessioned2022-02-06T05:37:21Z
    date available2022-02-06T05:37:21Z
    date copyright5/13/2021 12:00:00 AM
    date issued2021
    identifier issn1530-9827
    identifier otherjcise_21_5_050906.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4278412
    description abstractThis paper investigates the hypothesis that men and women perform differently in virtual environments in terms of balance and coordination during surprise events. It reports on an experiment in human subject balance and coordination using an HTC Vive head-mounted display (HMD) to create a virtual environment. For the experiment, 30 male and 30 female subjects of college age were asked to navigate along a clear path in a virtual world using a controller with their dominant hand and asked to balance a virtual ball on a virtual plate using the other controller in the nondominant hand. The test subjects moved along a clearly marked path, with three surprise obstacles occurring: a large rock landing near the path, an explosion near the path, and a flock of birds coming across the path. Data included six degrees-of-freedom (DOF) trajectories for the head and both hands, as well as data gathered by the computer system on ball location and velocity, plate location and velocity, and ball status. Likert scale questionnaires were answered by the test subjects relative to video game experience, sense of presence, and ease of managing the ball movement. Statistics showed that the male students dropped the ball less frequently at p = 0.0254 and p = 0.0036. In contrast, female students were aware of their performance with correlation levels of 0.632 and 0.588.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleA Study of Human Balance and Coordination Using a Head Mounted Display
    typeJournal Paper
    journal volume21
    journal issue5
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4050788
    journal fristpage050906-1
    journal lastpage050906-8
    page8
    treeJournal of Computing and Information Science in Engineering:;2021:;volume( 021 ):;issue: 005
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian