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    A Method to Use Kriging With Large Sets of Control Points to Morph Finite Element Models of the Human Body

    Source: Journal of Biomechanical Engineering:;2020:;volume( 143 ):;issue: 002::page 021013-1
    Author:
    Janák, Tomáš
    ,
    Lafon, Yoann
    ,
    Petit, Philippe
    ,
    Beillas, Philippe
    DOI: 10.1115/1.4048575
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: As developing finite element (FE) human body models for automotive impact is a time-consuming process, morphing using interpolation methods such as kriging has often been used to rapidly generate models of different shapes and sizes. Kriging can be computationally expensive when many control points (CPs) are used, i.e., for very detailed target geometry (e.g., shape of bones and skin). It can also lead to element quality issues (up to inverted elements) preventing the use of the morphed models for finite element simulation. This paper presents a workflow combining iterative subsampling and spatial subdivision methodology that effectively reduces the computational costs and allows for the generation of usable models through kriging with hundreds of thousands of control points. As subdivision introduces discontinuities in the interpolation function that can cause distortion of elements on the boundaries of individual subdivision areas, algorithms for smoothing the interpolation over those boundaries are proposed and compared. Those techniques and their combinations were tested and evaluated in a scenario of mass change on the detailed 50th percentile male model of the global human body models consortium (GHBMC): the model, which has body mass index (BMI) 25.34, was morphed toward a statistical surface model of a person with body mass index 20, 22.7 and 35. 234 777 control points were used to successfully morph the model in less than 15 min on an office PC. Open source implementation is provided.
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      A Method to Use Kriging With Large Sets of Control Points to Morph Finite Element Models of the Human Body

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    contributor authorJanák, Tomáš
    contributor authorLafon, Yoann
    contributor authorPetit, Philippe
    contributor authorBeillas, Philippe
    date accessioned2022-02-05T22:22:34Z
    date available2022-02-05T22:22:34Z
    date copyright11/12/2020 12:00:00 AM
    date issued2020
    identifier issn0148-0731
    identifier otherbio_143_02_021013.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4277425
    description abstractAs developing finite element (FE) human body models for automotive impact is a time-consuming process, morphing using interpolation methods such as kriging has often been used to rapidly generate models of different shapes and sizes. Kriging can be computationally expensive when many control points (CPs) are used, i.e., for very detailed target geometry (e.g., shape of bones and skin). It can also lead to element quality issues (up to inverted elements) preventing the use of the morphed models for finite element simulation. This paper presents a workflow combining iterative subsampling and spatial subdivision methodology that effectively reduces the computational costs and allows for the generation of usable models through kriging with hundreds of thousands of control points. As subdivision introduces discontinuities in the interpolation function that can cause distortion of elements on the boundaries of individual subdivision areas, algorithms for smoothing the interpolation over those boundaries are proposed and compared. Those techniques and their combinations were tested and evaluated in a scenario of mass change on the detailed 50th percentile male model of the global human body models consortium (GHBMC): the model, which has body mass index (BMI) 25.34, was morphed toward a statistical surface model of a person with body mass index 20, 22.7 and 35. 234 777 control points were used to successfully morph the model in less than 15 min on an office PC. Open source implementation is provided.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleA Method to Use Kriging With Large Sets of Control Points to Morph Finite Element Models of the Human Body
    typeJournal Paper
    journal volume143
    journal issue2
    journal titleJournal of Biomechanical Engineering
    identifier doi10.1115/1.4048575
    journal fristpage021013-1
    journal lastpage021013-17
    page17
    treeJournal of Biomechanical Engineering:;2020:;volume( 143 ):;issue: 002
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian