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    Shortest Path within Polygon and Best Path around or through Barriers

    Source: Journal of Urban Planning and Development:;1992:;Volume ( 118 ):;issue: 002
    Author:
    Yihua Xiong
    ,
    Jerry B. Schneider
    DOI: 10.1061/(ASCE)0733-9488(1992)118:2(65)
    Publisher: American Society of Civil Engineers
    Abstract: In many urban‐planning, geographic analysis, and engineering studies, a classical problem is finding the shortest paths within a bounded area, or the best path that goes around or through special regions, called barriers. In this paper we present two algorithms for finding the shortest or best paths. The first one is designed to find the shortest Euclidean path in an area represented as a polygon. In this algorithm, we first select an arbitrary path between the two points, then modify this path until it is the shortest. Its computational complexity is proven to be superior to that of previous ones. The other algorithm is for finding the best path between two locations, using a rectilinear metric in the presence of penetrable barriers. To minimize both total travel time and cost, the route can either go around or through each barrier. When selecting the best path, multiple‐weighted criteria are used in the evaluation. Examples are presented to illustrate how these two algorithms work.
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      Shortest Path within Polygon and Best Path around or through Barriers

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    https://yetl.yabesh.ir/yetl1/handle/yetl/38282
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    contributor authorYihua Xiong
    contributor authorJerry B. Schneider
    date accessioned2017-05-08T21:05:28Z
    date available2017-05-08T21:05:28Z
    date copyrightJune 1992
    date issued1992
    identifier other%28asce%290733-9488%281992%29118%3A2%2865%29.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/38282
    description abstractIn many urban‐planning, geographic analysis, and engineering studies, a classical problem is finding the shortest paths within a bounded area, or the best path that goes around or through special regions, called barriers. In this paper we present two algorithms for finding the shortest or best paths. The first one is designed to find the shortest Euclidean path in an area represented as a polygon. In this algorithm, we first select an arbitrary path between the two points, then modify this path until it is the shortest. Its computational complexity is proven to be superior to that of previous ones. The other algorithm is for finding the best path between two locations, using a rectilinear metric in the presence of penetrable barriers. To minimize both total travel time and cost, the route can either go around or through each barrier. When selecting the best path, multiple‐weighted criteria are used in the evaluation. Examples are presented to illustrate how these two algorithms work.
    publisherAmerican Society of Civil Engineers
    titleShortest Path within Polygon and Best Path around or through Barriers
    typeJournal Paper
    journal volume118
    journal issue2
    journal titleJournal of Urban Planning and Development
    identifier doi10.1061/(ASCE)0733-9488(1992)118:2(65)
    treeJournal of Urban Planning and Development:;1992:;Volume ( 118 ):;issue: 002
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian