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contributor authorFrench, David J.
contributor authorStone, Brett
contributor authorNysetvold, Thomas T.
contributor authorHepworth, Ammon
contributor authorEdward Red, W.
date accessioned2017-05-09T01:26:49Z
date available2017-05-09T01:26:49Z
date issued2016
identifier issn1530-9827
identifier otherjcise_016_02_021006.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/160606
description abstractSynchronous collaborative (“multiuserâ€‌) computeraided design (CAD) is a current topic of academic and industry interest due to its potential to reduce design lead times and improve design quality through enhanced collaboration. Minecraft, a popular multiplayer online game in which players can use blocks to design structures, is of academic interest as a natural experiment in a collaborative 3D design of very complex structures. Virtual teams of up to 40 simultaneous designers have created cityscale models with total design times in the thousands of hours. Using observation and a survey of Minecraft users, we offer insights into how virtual design teams might effectively build, communicate, and manage projects in a multiuser CAD design environment. The results suggest that multiuser CAD will be useful and practical in an engineering setting with several simultaneous contributors. We also discuss the effects of multiuser CAD on team organization, planning, design concurrency, communication, and mentoring.
publisherThe American Society of Mechanical Engineers (ASME)
titleCollaborative Design Principles From Minecraft With Applications to Multi User Computer Aided Design
typeJournal Paper
journal volume16
journal issue2
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.4032667
journal fristpage21006
journal lastpage21006
identifier eissn1530-9827
treeJournal of Computing and Information Science in Engineering:;2016:;volume( 016 ):;issue: 002
contenttypeFulltext


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