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    Blended Spaces for Integrated Creativity and Play in Design and Engineering Processes

    Source: Journal of Computing and Information Science in Engineering:;2016:;volume( 016 ):;issue: 003::page 31005
    Author:
    Wendrich, Robert E.
    DOI: 10.1115/1.4033217
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: The umpire whispers: “Please Play.â€‌ We sort of play. But it is all hypothetical, somehow. Even the “weâ€‌ is theory: I never get quite to see the distant opponent, for all the apparatus of the game (Wallace, 2011, Infinite Jest, Hachette, UK). We find no reason to abandon the notion of play as a distinct and highly important factor in the world's life and doings. All play means something. If we call the active principle that makes up the essence of play, “instinct,â€‌ we explain nothing; if we call it “mindâ€‌ or “willâ€‌ we say too much. However, we may regard it, the very fact that play has a meaning implies a nonmaterialistic quality in the nature of the thing itself (Huizinga, 2014, Homo Ludens, Ils 86, Routledge, London.). This paper builds on the notion of integration of creativity and play in design and engineering environments. We show results of ongoing research and experimentation with cyberphysical systems (CPS) and multimodal interactions. The use of computational tools for creative processing and idea generation in design and engineering are mostly based on commonly available 2D or 3D CAD programs, applications, and systems. Computergenerated creativity is mostly based on combinatorial power and computational algorithms of the intrinsic system duly orchestrated by the user to manifest outcomes on a variety of processes. However, integrated gamebased CPS ecosystems could enhance the uptake of play, imagination, and externalization within the design and engineering process.
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      Blended Spaces for Integrated Creativity and Play in Design and Engineering Processes

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    https://yetl.yabesh.ir/yetl1/handle/yetl/160594
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    contributor authorWendrich, Robert E.
    date accessioned2017-05-09T01:26:46Z
    date available2017-05-09T01:26:46Z
    date issued2016
    identifier issn1530-9827
    identifier othermed_010_02_020918.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/160594
    description abstractThe umpire whispers: “Please Play.â€‌ We sort of play. But it is all hypothetical, somehow. Even the “weâ€‌ is theory: I never get quite to see the distant opponent, for all the apparatus of the game (Wallace, 2011, Infinite Jest, Hachette, UK). We find no reason to abandon the notion of play as a distinct and highly important factor in the world's life and doings. All play means something. If we call the active principle that makes up the essence of play, “instinct,â€‌ we explain nothing; if we call it “mindâ€‌ or “willâ€‌ we say too much. However, we may regard it, the very fact that play has a meaning implies a nonmaterialistic quality in the nature of the thing itself (Huizinga, 2014, Homo Ludens, Ils 86, Routledge, London.). This paper builds on the notion of integration of creativity and play in design and engineering environments. We show results of ongoing research and experimentation with cyberphysical systems (CPS) and multimodal interactions. The use of computational tools for creative processing and idea generation in design and engineering are mostly based on commonly available 2D or 3D CAD programs, applications, and systems. Computergenerated creativity is mostly based on combinatorial power and computational algorithms of the intrinsic system duly orchestrated by the user to manifest outcomes on a variety of processes. However, integrated gamebased CPS ecosystems could enhance the uptake of play, imagination, and externalization within the design and engineering process.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleBlended Spaces for Integrated Creativity and Play in Design and Engineering Processes
    typeJournal Paper
    journal volume16
    journal issue3
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4033217
    journal fristpage31005
    journal lastpage31005
    identifier eissn1530-9827
    treeJournal of Computing and Information Science in Engineering:;2016:;volume( 016 ):;issue: 003
    contenttypeFulltext
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    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian