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    Behavioral Experimentation and Game Theory in Engineering Systems Design

    Source: Journal of Mechanical Design:;2015:;volume( 137 ):;issue: 005::page 51405
    Author:
    Sha, Zhenghui
    ,
    Kannan, Karthik N.
    ,
    Panchal, Jitesh H.
    DOI: 10.1115/1.4029767
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Gametheoretic models have been used to analyze design problems ranging from multiobjective design optimization to decentralized design and from design for market systems (DFMS) to policy design. However, existing studies are primarily analytical in nature, which start with a number of assumptions about the individual decisions, the information available to the players, and the solution concept (generally, the Nash equilibrium). There is a lack of studies related to engineering design, which rigorously evaluate the validity of these assumptions or that of the predictions from the models. Hence, the usefulness of these models to realistic engineering systems design has been severely limited. In this paper, we take a step toward addressing this gap. Using an example of crowdsourcing for engineering design, we illustrate how the analytical gametheoretic models and behavioral experimentation can be synergistically used to gain a better understanding of design situations. Analytical models describe what players with assumed behaviors and cognitive capabilities would do under specified conditions, and the behavioral experiments shed light on how individuals actually behave. The paper contributes to the design literature in multiple ways. First, to the best of our knowledge, it is a first attempt at integrated theoretical and experimental gametheoretic analysis in design. We illustrate how the analytical models can be used to design behavioral experiments, which, in turn, can be used to estimate parameters, refine models, and inform further development of the theory. Second, we present a simple experiment to understand behaviors of individuals in a design crowdsourcing problem. The results of the experiment show new insights on using crowdsourcing contests for design.
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      Behavioral Experimentation and Game Theory in Engineering Systems Design

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    contributor authorSha, Zhenghui
    contributor authorKannan, Karthik N.
    contributor authorPanchal, Jitesh H.
    date accessioned2017-05-09T01:20:54Z
    date available2017-05-09T01:20:54Z
    date issued2015
    identifier issn1050-0472
    identifier othermd_137_05_051405.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/158824
    description abstractGametheoretic models have been used to analyze design problems ranging from multiobjective design optimization to decentralized design and from design for market systems (DFMS) to policy design. However, existing studies are primarily analytical in nature, which start with a number of assumptions about the individual decisions, the information available to the players, and the solution concept (generally, the Nash equilibrium). There is a lack of studies related to engineering design, which rigorously evaluate the validity of these assumptions or that of the predictions from the models. Hence, the usefulness of these models to realistic engineering systems design has been severely limited. In this paper, we take a step toward addressing this gap. Using an example of crowdsourcing for engineering design, we illustrate how the analytical gametheoretic models and behavioral experimentation can be synergistically used to gain a better understanding of design situations. Analytical models describe what players with assumed behaviors and cognitive capabilities would do under specified conditions, and the behavioral experiments shed light on how individuals actually behave. The paper contributes to the design literature in multiple ways. First, to the best of our knowledge, it is a first attempt at integrated theoretical and experimental gametheoretic analysis in design. We illustrate how the analytical models can be used to design behavioral experiments, which, in turn, can be used to estimate parameters, refine models, and inform further development of the theory. Second, we present a simple experiment to understand behaviors of individuals in a design crowdsourcing problem. The results of the experiment show new insights on using crowdsourcing contests for design.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleBehavioral Experimentation and Game Theory in Engineering Systems Design
    typeJournal Paper
    journal volume137
    journal issue5
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.4029767
    journal fristpage51405
    journal lastpage51405
    identifier eissn1528-9001
    treeJournal of Mechanical Design:;2015:;volume( 137 ):;issue: 005
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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