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    Reverse Engineering Using Close Range Photogrammetry for Additive Manufactured Reproduction of Egyptian Artifacts and Other Objets d'art2

    Source: Journal of Computing and Information Science in Engineering:;2015:;volume( 015 ):;issue: 001::page 11006
    Author:
    Kaufman, John
    ,
    Clement, Morag
    ,
    Rennie, Allan EW
    DOI: 10.1115/1.4028960
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Photogrammetry has been in use for over 150 years. This research considers how digital image capture using a medium range Nikon digital single lens reflex (DSLR) camera, can be transformed into 3D virtual spatial images, and together with additive manufacturing (AM) technology, geometric representations of the original artifact can be fabricated. The research has focused on the use of photogrammetry as opposed to laser scanning (LS), investigating the shift from LS use to a single DSLR camera exclusively. The basic photogrammetry equipment required is discussed, with the main objective being simplicity of execution for eventual realization of physical products. As the processing power of computers has increased and become widely available, at affordable prices, software programs have improved, so it is now possible to digitally combine multiview photographs, taken from 360 deg, into 3D virtual representational images. This has now led to the possibility of 3D images being created without LS intervention. Two methods of digital data capture are employed and discussed, in acquiring up to 150 digital data images, taken from different angles using a single DSLR camera together with the specific operating conditions in which to photograph the objects. Two case studies are documented, the first a modern clay sculpture, while the second, involves two 3000 year old Egyptian clay artifacts. All and the objects were recreated using AM technology. It has been shown that with the use of a standard DSLR camera and computer software, 2D images can be converted into 3D virtual video replicas as well as solid, geometric representation of the originals.
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      Reverse Engineering Using Close Range Photogrammetry for Additive Manufactured Reproduction of Egyptian Artifacts and Other Objets d'art2

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    https://yetl.yabesh.ir/yetl1/handle/yetl/157382
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    contributor authorKaufman, John
    contributor authorClement, Morag
    contributor authorRennie, Allan EW
    date accessioned2017-05-09T01:16:01Z
    date available2017-05-09T01:16:01Z
    date issued2015
    identifier issn1530-9827
    identifier otherjcise_015_01_011006.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/157382
    description abstractPhotogrammetry has been in use for over 150 years. This research considers how digital image capture using a medium range Nikon digital single lens reflex (DSLR) camera, can be transformed into 3D virtual spatial images, and together with additive manufacturing (AM) technology, geometric representations of the original artifact can be fabricated. The research has focused on the use of photogrammetry as opposed to laser scanning (LS), investigating the shift from LS use to a single DSLR camera exclusively. The basic photogrammetry equipment required is discussed, with the main objective being simplicity of execution for eventual realization of physical products. As the processing power of computers has increased and become widely available, at affordable prices, software programs have improved, so it is now possible to digitally combine multiview photographs, taken from 360 deg, into 3D virtual representational images. This has now led to the possibility of 3D images being created without LS intervention. Two methods of digital data capture are employed and discussed, in acquiring up to 150 digital data images, taken from different angles using a single DSLR camera together with the specific operating conditions in which to photograph the objects. Two case studies are documented, the first a modern clay sculpture, while the second, involves two 3000 year old Egyptian clay artifacts. All and the objects were recreated using AM technology. It has been shown that with the use of a standard DSLR camera and computer software, 2D images can be converted into 3D virtual video replicas as well as solid, geometric representation of the originals.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleReverse Engineering Using Close Range Photogrammetry for Additive Manufactured Reproduction of Egyptian Artifacts and Other Objets d'art2
    typeJournal Paper
    journal volume15
    journal issue1
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4028960
    journal fristpage11006
    journal lastpage11006
    identifier eissn1530-9827
    treeJournal of Computing and Information Science in Engineering:;2015:;volume( 015 ):;issue: 001
    contenttypeFulltext
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    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian