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    Finding the Value of Immersive, Virtual Environments Using Competitive Usability Analysis

    Source: Journal of Computing and Information Science in Engineering:;2012:;volume( 012 ):;issue: 002::page 24504
    Author:
    Kurt M. Satter
    ,
    Alley C. Butler
    DOI: 10.1115/1.4005722
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Competitive usability studies are employed providing empirical results in a design evaluation and review context. Populations of novice and experienced users are tested against benchmarks. Benchmark 1 is used to evaluate error identification and correction. Benchmark 2 is employed to evaluate the user’s ability to understand spatial relationships. Both benchmarks 1 and 2 compare individual performance with performance of teams. Benchmarks 3 measures quantity of errors found in a 4 min time frame. For benchmark 1, there is a statistically significant difference, but for benchmark 2, there is no statistical difference. For benchmark 3, there is a statistically significant increase in errors found. This increase is evaluated for impact as cost avoidance. It is concluded that cost avoidance by using a cave automatic virtual environment (CAVE) immersive virtual environment easily justifies the CAVE system.
    keyword(s): Design , Virtual environments , Errors AND Caves ,
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      Finding the Value of Immersive, Virtual Environments Using Competitive Usability Analysis

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    https://yetl.yabesh.ir/yetl1/handle/yetl/148413
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    contributor authorKurt M. Satter
    contributor authorAlley C. Butler
    date accessioned2017-05-09T00:48:56Z
    date available2017-05-09T00:48:56Z
    date copyrightJune, 2012
    date issued2012
    identifier issn1530-9827
    identifier otherJCISB6-26045#024504_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/148413
    description abstractCompetitive usability studies are employed providing empirical results in a design evaluation and review context. Populations of novice and experienced users are tested against benchmarks. Benchmark 1 is used to evaluate error identification and correction. Benchmark 2 is employed to evaluate the user’s ability to understand spatial relationships. Both benchmarks 1 and 2 compare individual performance with performance of teams. Benchmarks 3 measures quantity of errors found in a 4 min time frame. For benchmark 1, there is a statistically significant difference, but for benchmark 2, there is no statistical difference. For benchmark 3, there is a statistically significant increase in errors found. This increase is evaluated for impact as cost avoidance. It is concluded that cost avoidance by using a cave automatic virtual environment (CAVE) immersive virtual environment easily justifies the CAVE system.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleFinding the Value of Immersive, Virtual Environments Using Competitive Usability Analysis
    typeJournal Paper
    journal volume12
    journal issue2
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4005722
    journal fristpage24504
    identifier eissn1530-9827
    keywordsDesign
    keywordsVirtual environments
    keywordsErrors AND Caves
    treeJournal of Computing and Information Science in Engineering:;2012:;volume( 012 ):;issue: 002
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian