| contributor author | Yuzhu Lu | |
| contributor author | Shana Smith | |
| date accessioned | 2017-05-09T00:32:03Z | |
| date available | 2017-05-09T00:32:03Z | |
| date copyright | June, 2009 | |
| date issued | 2009 | |
| identifier issn | 1530-9827 | |
| identifier other | JCISB6-26003#024501_1.pdf | |
| identifier uri | http://yetl.yabesh.ir/yetl/handle/yetl/140137 | |
| description abstract | In this paper, we present a prototype system, which uses CAVE-based virtual reality to enhance immersion in an augmented reality environment. The system integrates virtual objects into a real scene captured by a set of stereo remote cameras. We also present a graphic processing unit (GPU)-based method for computing occlusion between real and virtual objects in real time. The method uses information from the captured stereo images to determine depth of objects in the real scene. Results and performance comparisons show that the GPU-based method is much faster than prior CPU-based methods. | |
| publisher | The American Society of Mechanical Engineers (ASME) | |
| title | GPU-Based Real-Time Occlusion in an Immersive Augmented Reality Environment | |
| type | Journal Paper | |
| journal volume | 9 | |
| journal issue | 2 | |
| journal title | Journal of Computing and Information Science in Engineering | |
| identifier doi | 10.1115/1.3130144 | |
| journal fristpage | 24501 | |
| identifier eissn | 1530-9827 | |
| keywords | Image segmentation | |
| keywords | Virtual reality | |
| keywords | Caves | |
| keywords | Engineering prototypes | |
| keywords | Texture (Materials) AND Algorithms | |
| tree | Journal of Computing and Information Science in Engineering:;2009:;volume( 009 ):;issue: 002 | |
| contenttype | Fulltext | |