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    GPU-Based Real-Time Occlusion in an Immersive Augmented Reality Environment

    Source: Journal of Computing and Information Science in Engineering:;2009:;volume( 009 ):;issue: 002::page 24501
    Author:
    Yuzhu Lu
    ,
    Shana Smith
    DOI: 10.1115/1.3130144
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: In this paper, we present a prototype system, which uses CAVE-based virtual reality to enhance immersion in an augmented reality environment. The system integrates virtual objects into a real scene captured by a set of stereo remote cameras. We also present a graphic processing unit (GPU)-based method for computing occlusion between real and virtual objects in real time. The method uses information from the captured stereo images to determine depth of objects in the real scene. Results and performance comparisons show that the GPU-based method is much faster than prior CPU-based methods.
    keyword(s): Image segmentation , Virtual reality , Caves , Engineering prototypes , Texture (Materials) AND Algorithms ,
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      GPU-Based Real-Time Occlusion in an Immersive Augmented Reality Environment

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    https://yetl.yabesh.ir/yetl1/handle/yetl/140137
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    contributor authorYuzhu Lu
    contributor authorShana Smith
    date accessioned2017-05-09T00:32:03Z
    date available2017-05-09T00:32:03Z
    date copyrightJune, 2009
    date issued2009
    identifier issn1530-9827
    identifier otherJCISB6-26003#024501_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/140137
    description abstractIn this paper, we present a prototype system, which uses CAVE-based virtual reality to enhance immersion in an augmented reality environment. The system integrates virtual objects into a real scene captured by a set of stereo remote cameras. We also present a graphic processing unit (GPU)-based method for computing occlusion between real and virtual objects in real time. The method uses information from the captured stereo images to determine depth of objects in the real scene. Results and performance comparisons show that the GPU-based method is much faster than prior CPU-based methods.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleGPU-Based Real-Time Occlusion in an Immersive Augmented Reality Environment
    typeJournal Paper
    journal volume9
    journal issue2
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.3130144
    journal fristpage24501
    identifier eissn1530-9827
    keywordsImage segmentation
    keywordsVirtual reality
    keywordsCaves
    keywordsEngineering prototypes
    keywordsTexture (Materials) AND Algorithms
    treeJournal of Computing and Information Science in Engineering:;2009:;volume( 009 ):;issue: 002
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian