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    Advanced Computer Aided Design Simulation of Gear Hobbing by Means of Three-Dimensional Kinematics Modeling

    Source: Journal of Manufacturing Science and Engineering:;2007:;volume( 129 ):;issue: 005::page 911
    Author:
    Dimitriou Vasilis
    ,
    Vidakis Nectarios
    ,
    Antoniadis Aristomenis
    DOI: 10.1115/1.2738947
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Gear hobbing, as any cutting process based on the rolling principle, is a signally multiparametric and complicated gear fabrication method. Although a variety of simulating methods has been proposed, each of them somehow reduces the actual three-dimensional (3D) process to planar models, primarily for simplification reasons. The paper describes an effective and factual simulation of gear hobbing, based on virtual kinematics of solid models representing the cutting tool and the work gear. The selected approach, in contrast to former modeling efforts, is primitively realistic, since the produced gear and chips geometry are normal results of successive penetrations and material removal of cutting teeth into a solid cutting piece. The algorithm has been developed and embedded in a commercial CAD environment, by exploiting its modeling and graphics capabilities. To generate the produced chip and gear volumes, the hobbing kinematics is directly applied in one 3D gear gap. The cutting surface of each generating position (successive cutting teeth) formulates a 3D spatial surface, which bounds its penetrating volume into the workpiece. This surface is produced combining the relative rotations and displacements of the two engaged parts (hob and work gear). Such 3D surface “paths” are used to split the subjected volume, creating concurrently the chip and the remaining work gear solid geometries. This algorithm is supported by a universal and modular code as well as by a user friendly graphical interface, for pre- and postprocessing user interactions. The resulting 3D data allow the effective utilization for further research such as prediction of the cutting forces course, tool stresses, and wear development as well as the optimization of the gear hobbing process.
    keyword(s): Kinematics , Simulation , Computer-aided design , Gears , Modeling , Cutting AND Geometry ,
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      Advanced Computer Aided Design Simulation of Gear Hobbing by Means of Three-Dimensional Kinematics Modeling

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    https://yetl.yabesh.ir/yetl1/handle/yetl/136258
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    contributor authorDimitriou Vasilis
    contributor authorVidakis Nectarios
    contributor authorAntoniadis Aristomenis
    date accessioned2017-05-09T00:24:42Z
    date available2017-05-09T00:24:42Z
    date copyrightOctober, 2007
    date issued2007
    identifier issn1087-1357
    identifier otherJMSEFK-28024#911_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/136258
    description abstractGear hobbing, as any cutting process based on the rolling principle, is a signally multiparametric and complicated gear fabrication method. Although a variety of simulating methods has been proposed, each of them somehow reduces the actual three-dimensional (3D) process to planar models, primarily for simplification reasons. The paper describes an effective and factual simulation of gear hobbing, based on virtual kinematics of solid models representing the cutting tool and the work gear. The selected approach, in contrast to former modeling efforts, is primitively realistic, since the produced gear and chips geometry are normal results of successive penetrations and material removal of cutting teeth into a solid cutting piece. The algorithm has been developed and embedded in a commercial CAD environment, by exploiting its modeling and graphics capabilities. To generate the produced chip and gear volumes, the hobbing kinematics is directly applied in one 3D gear gap. The cutting surface of each generating position (successive cutting teeth) formulates a 3D spatial surface, which bounds its penetrating volume into the workpiece. This surface is produced combining the relative rotations and displacements of the two engaged parts (hob and work gear). Such 3D surface “paths” are used to split the subjected volume, creating concurrently the chip and the remaining work gear solid geometries. This algorithm is supported by a universal and modular code as well as by a user friendly graphical interface, for pre- and postprocessing user interactions. The resulting 3D data allow the effective utilization for further research such as prediction of the cutting forces course, tool stresses, and wear development as well as the optimization of the gear hobbing process.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleAdvanced Computer Aided Design Simulation of Gear Hobbing by Means of Three-Dimensional Kinematics Modeling
    typeJournal Paper
    journal volume129
    journal issue5
    journal titleJournal of Manufacturing Science and Engineering
    identifier doi10.1115/1.2738947
    journal fristpage911
    journal lastpage918
    identifier eissn1528-8935
    keywordsKinematics
    keywordsSimulation
    keywordsComputer-aided design
    keywordsGears
    keywordsModeling
    keywordsCutting AND Geometry
    treeJournal of Manufacturing Science and Engineering:;2007:;volume( 129 ):;issue: 005
    contenttypeFulltext
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