A User Interface for Free-Form Shape Design at the Responsive WorkbenchSource: Journal of Computing and Information Science in Engineering:;2004:;volume( 004 ):;issue: 003::page 178Author:Gerold Wesche
DOI: 10.1115/1.1763934Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: This paper presents a virtual environment based user interface for the conceptual design of free form surface models from scratch. The user performs sketching and elaboration directly within a projection-based, table-like environment. He uses head-tracked stereo glasses and simple input devices. We describe user interface components for creation, manipulation, and application control, which were specifically designed for use in a 3D environment. These components are part of a two-handed interaction scheme. In our modeling approach, the user draws curves and constructs a curve network that forms the skeleton of the surface. Automatic surfacing methods generate shapes that correspond to the outlined boundary, thus freeing the designer from specifying all surface parameters by hand. We demonstrate how the use of a virtual environment benefits such creation and manipulation tasks.
keyword(s): Shapes , User interfaces , Modeling , Design , Equipment and tools , Networks AND Virtual environments ,
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| contributor author | Gerold Wesche | |
| date accessioned | 2017-05-09T00:12:24Z | |
| date available | 2017-05-09T00:12:24Z | |
| date copyright | September, 2004 | |
| date issued | 2004 | |
| identifier issn | 1530-9827 | |
| identifier other | JCISB6-25948#178_1.pdf | |
| identifier uri | http://yetl.yabesh.ir/yetl/handle/yetl/129675 | |
| description abstract | This paper presents a virtual environment based user interface for the conceptual design of free form surface models from scratch. The user performs sketching and elaboration directly within a projection-based, table-like environment. He uses head-tracked stereo glasses and simple input devices. We describe user interface components for creation, manipulation, and application control, which were specifically designed for use in a 3D environment. These components are part of a two-handed interaction scheme. In our modeling approach, the user draws curves and constructs a curve network that forms the skeleton of the surface. Automatic surfacing methods generate shapes that correspond to the outlined boundary, thus freeing the designer from specifying all surface parameters by hand. We demonstrate how the use of a virtual environment benefits such creation and manipulation tasks. | |
| publisher | The American Society of Mechanical Engineers (ASME) | |
| title | A User Interface for Free-Form Shape Design at the Responsive Workbench | |
| type | Journal Paper | |
| journal volume | 4 | |
| journal issue | 3 | |
| journal title | Journal of Computing and Information Science in Engineering | |
| identifier doi | 10.1115/1.1763934 | |
| journal fristpage | 178 | |
| journal lastpage | 185 | |
| identifier eissn | 1530-9827 | |
| keywords | Shapes | |
| keywords | User interfaces | |
| keywords | Modeling | |
| keywords | Design | |
| keywords | Equipment and tools | |
| keywords | Networks AND Virtual environments | |
| tree | Journal of Computing and Information Science in Engineering:;2004:;volume( 004 ):;issue: 003 | |
| contenttype | Fulltext |