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    Measuring the Effectiveness of Presence and Immersive Tendencies on the Conceptual Design Review Process

    Source: Journal of Computing and Information Science in Engineering:;2003:;volume( 003 ):;issue: 002::page 166
    Author:
    Pat Banerjee
    ,
    Member
    ,
    ASME
    ,
    Debraj Basu-Mallick
    DOI: 10.1115/1.1578500
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: This is the second and final publication analyzing presence, immersive tendencies of individuals, and design comprehension. The effectiveness measurement problem is described in this article by means of a methodology to find the best design review process subject to certain criteria. The effectiveness measurement problem originates from our inability to logically understand the impact of a process or media differences on design comprehension; and it reconciles such differences in strengths of media that cannot be effectively covered by the relationship problem described in the first technical note. We illustrate the methodology with design review experiments where Computer Aided Virtual Environment (CAVE™2 ) is investigated as a possible virtual environment for product design reviews. Based on the measurable usability attributes of the design review process, the CAVE was considered to be a good solution achieving maximum utility. However, costs may hinder the ability to use CAVE as a tool.
    keyword(s): Design , Caves , Conceptual design AND Sensitivity analysis ,
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      Measuring the Effectiveness of Presence and Immersive Tendencies on the Conceptual Design Review Process

    URI
    https://yetl.yabesh.ir/yetl1/handle/yetl/128059
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    contributor authorPat Banerjee
    contributor authorMember
    contributor authorASME
    contributor authorDebraj Basu-Mallick
    date accessioned2017-05-09T00:09:40Z
    date available2017-05-09T00:09:40Z
    date copyrightJune, 2003
    date issued2003
    identifier issn1530-9827
    identifier otherJCISB6-25930#166_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/128059
    description abstractThis is the second and final publication analyzing presence, immersive tendencies of individuals, and design comprehension. The effectiveness measurement problem is described in this article by means of a methodology to find the best design review process subject to certain criteria. The effectiveness measurement problem originates from our inability to logically understand the impact of a process or media differences on design comprehension; and it reconciles such differences in strengths of media that cannot be effectively covered by the relationship problem described in the first technical note. We illustrate the methodology with design review experiments where Computer Aided Virtual Environment (CAVE™2 ) is investigated as a possible virtual environment for product design reviews. Based on the measurable usability attributes of the design review process, the CAVE was considered to be a good solution achieving maximum utility. However, costs may hinder the ability to use CAVE as a tool.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleMeasuring the Effectiveness of Presence and Immersive Tendencies on the Conceptual Design Review Process
    typeJournal Paper
    journal volume3
    journal issue2
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.1578500
    journal fristpage166
    journal lastpage169
    identifier eissn1530-9827
    keywordsDesign
    keywordsCaves
    keywordsConceptual design AND Sensitivity analysis
    treeJournal of Computing and Information Science in Engineering:;2003:;volume( 003 ):;issue: 002
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian