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    Tight Cocone: A Water-tight Surface Reconstructor

    Source: Journal of Computing and Information Science in Engineering:;2003:;volume( 003 ):;issue: 004::page 302
    Author:
    Tamal K. Dey
    ,
    Samrat Goswami
    DOI: 10.1115/1.1633278
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Surface reconstruction from unorganized sample points is an important problem in computer graphics, computer aided design, medical imaging and solid modeling. Recently a few algorithms have been developed that have theoretical guarantee of computing a topologically correct and geometrically close surface under certain condition on sampling density. Unfortunately, this sampling condition is not always met in practice due to noise, non-smoothness or simply due to inadequate sampling. This leads to undesired holes and other artifacts in the output surface. Certain CAD applications such as creating a prototype from a model boundary require a water-tight surface, i.e., no hole should be allowed in the surface. In this paper we describe a simple algorithm called Tight Cocone that works on an initial mesh generated by a popular surface reconstruction algorithm and fills up all holes to output a water-tight surface. In doing so, it does not introduce any extra points and produces a triangulated surface interpolating the input sample points. In support of our method we present experimental results with a number of difficult data sets.
    keyword(s): Algorithms AND Water ,
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      Tight Cocone: A Water-tight Surface Reconstructor

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    https://yetl.yabesh.ir/yetl1/handle/yetl/128039
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    contributor authorTamal K. Dey
    contributor authorSamrat Goswami
    date accessioned2017-05-09T00:09:35Z
    date available2017-05-09T00:09:35Z
    date copyrightDecember, 2003
    date issued2003
    identifier issn1530-9827
    identifier otherJCISB6-25936#302_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/128039
    description abstractSurface reconstruction from unorganized sample points is an important problem in computer graphics, computer aided design, medical imaging and solid modeling. Recently a few algorithms have been developed that have theoretical guarantee of computing a topologically correct and geometrically close surface under certain condition on sampling density. Unfortunately, this sampling condition is not always met in practice due to noise, non-smoothness or simply due to inadequate sampling. This leads to undesired holes and other artifacts in the output surface. Certain CAD applications such as creating a prototype from a model boundary require a water-tight surface, i.e., no hole should be allowed in the surface. In this paper we describe a simple algorithm called Tight Cocone that works on an initial mesh generated by a popular surface reconstruction algorithm and fills up all holes to output a water-tight surface. In doing so, it does not introduce any extra points and produces a triangulated surface interpolating the input sample points. In support of our method we present experimental results with a number of difficult data sets.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleTight Cocone: A Water-tight Surface Reconstructor
    typeJournal Paper
    journal volume3
    journal issue4
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.1633278
    journal fristpage302
    journal lastpage307
    identifier eissn1530-9827
    keywordsAlgorithms AND Water
    treeJournal of Computing and Information Science in Engineering:;2003:;volume( 003 ):;issue: 004
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian