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    Data Interface Software for Windows PC-compatible Virtual Reality Scene Graphs

    Source: Journal of Computing and Information Science in Engineering:;2002:;volume( 002 ):;issue: 001::page 72
    Author:
    Pat Banerjee
    DOI: 10.1115/1.1486008
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: In this article we review commonly used data translation software for Windows PC-based virtual reality (VR) scene graphs. The goal is efficient data input and output from various VR software. VR using Windows OS is considered because it is growing, and is likely to become significant in the years to come. Also many of Windows solutions currently operate on LINUX or UNIX, so it represents interoperability to some extent. This article does not deal with the user tracking software in VR, it however deals with software capabilities for the scene graph content creation from a rendering, navigation and animation standpoint. Among others, in particular we review Pro/Engineer-VR software interface, because such an interface is highly representative of the challenges and difficulties involved. Data conversion represents a significant challenge, e.g. according to a National Institute of Standards and Technology (NIST) study, imperfect interoperability is costing the US automotive supply chain at least one billion dollars per year [1].
    keyword(s): Engineers , Phase interfaces , Computer software , Rendering , Project tasks , Virtual reality AND Solids ,
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      Data Interface Software for Windows PC-compatible Virtual Reality Scene Graphs

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    https://yetl.yabesh.ir/yetl1/handle/yetl/126470
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    contributor authorPat Banerjee
    date accessioned2017-05-09T00:06:59Z
    date available2017-05-09T00:06:59Z
    date copyrightMarch, 2002
    date issued2002
    identifier issn1530-9827
    identifier otherJCISB6-25913#72_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/126470
    description abstractIn this article we review commonly used data translation software for Windows PC-based virtual reality (VR) scene graphs. The goal is efficient data input and output from various VR software. VR using Windows OS is considered because it is growing, and is likely to become significant in the years to come. Also many of Windows solutions currently operate on LINUX or UNIX, so it represents interoperability to some extent. This article does not deal with the user tracking software in VR, it however deals with software capabilities for the scene graph content creation from a rendering, navigation and animation standpoint. Among others, in particular we review Pro/Engineer-VR software interface, because such an interface is highly representative of the challenges and difficulties involved. Data conversion represents a significant challenge, e.g. according to a National Institute of Standards and Technology (NIST) study, imperfect interoperability is costing the US automotive supply chain at least one billion dollars per year [1].
    publisherThe American Society of Mechanical Engineers (ASME)
    titleData Interface Software for Windows PC-compatible Virtual Reality Scene Graphs
    typeJournal Paper
    journal volume2
    journal issue1
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.1486008
    journal fristpage72
    journal lastpage74
    identifier eissn1530-9827
    keywordsEngineers
    keywordsPhase interfaces
    keywordsComputer software
    keywordsRendering
    keywordsProject tasks
    keywordsVirtual reality AND Solids
    treeJournal of Computing and Information Science in Engineering:;2002:;volume( 002 ):;issue: 001
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian