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    LEBSCO: Lean-Based Simulation Game for Construction Management Classrooms

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    50106809.pdf (2.087Mb)
    Date
    2015
    Author
    Vicente A. González
    Francisco Orozco
    Bolivar Senior
    Jason Ingle
    Eric Forcael
    Luis Fernando Alarcón
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    Abstract
    Simulations and classroom games are effective hands-on learning tools for construction management students and practitioners. This paper presents the background, methods and results of a new simulation management game called LEBSCO, which simulates aspects of the Last Planner System (LPS) and Lean Production principles. LPS is central to the implementation of Lean Construction, an increasingly popular management approach based on the Toyota Production System and Lean Production. LPS requires continuous and collaborative effort from all stakeholders for the planning and control of a construction project, making it especially appropriate for the experiential learning allowed by simulation. LEBSCO consists of the assembly of Lego™ pieces to form a schematic house, and it is played by teams meeting in rounds simulating weeks of work. Each team is composed of stakeholders, such as a planner, resource suppliers and trade foremen, mirroring the planning and control process of a typical construction project. Participants build the Lego houses first using a Traditional management approach and then using Lean-based approach. A graduate course in construction management at The University of Auckland, New Zealand, is used as a case study to test the effectiveness of LEBSCO as a teaching method. The implementation results of LESBCO demonstrated its capability to transfer and disseminate Lean-based knowledge into construction.
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    http://yetl.yabesh.ir/yetl/handle/yetl/82946
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