• Login
    View Item 
    •   DSpace Home
    • ASCE
    • Journal of Professional Issues in Engineering Education and Practice
    • View Item
    •   DSpace Home
    • ASCE
    • Journal of Professional Issues in Engineering Education and Practice
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Use of Tangible and Augmented Reality Models in Engineering Graphics Courses

    Thumbnail
    View/Open
    %28asce%29ei%2E1943-5541%2E0000089.pdf (589.6Kb)
    Date
    2011
    Author
    Yi-Chen Chen
    Hung-Lin Chi
    Wei-Han Hung
    Shih-Chung Kang
    Metadata
    Show full item record
    Abstract
    Engineering graphics courses are typically a requirement for engineering students around the world. Besides understanding and depicting graphic representation of engineering objects, the goal of these courses is to provide students with an understanding of the relationship between three-dimensional (3D) objects and their projections. However, in the classroom, where time is limited, it is very difficult to explain 3D geometry using only drawings on paper or at the blackboard. The research presented herein aims to develop two teaching aids; a tangible model and an augmented reality (AR) model, to help students better understand the relationship between 3D objects and their projections. Tangible models refer to the physical objects which are comprised of a set of differently shaped pieces. The tangible model we developed includes eight wooden blocks that include all the main geometrical features with respect to their 3D projections. The AR models are the virtual models which can superimpose 3D graphics of typical geometries on real-time video and dynamically vary view perspective in real-time to be seen as real objects. The AR model was developed using the ARToolKitPlus library and includes all the geometrical features generally taught in engineering graphics courses or technical drawing courses. To verify the effectiveness and applicability of the models we developed, we conducted a user test on 35 engineering-major students. The statistical results indicated that the tangible model significantly increased the learning performance of students in their abilities to transfer 3D objects onto two-dimensional (2D) projections. Students also demonstrated higher engagement with the AR model during the learning process. Compared to using the screen-based orthogonal and pictorial images, the tangible model and augmented reality model were evaluated to be more effective teaching aids for engineering graphics courses.
    URI
    http://yetl.yabesh.ir/yetl/handle/yetl/60337
    Collections
    • Journal of Professional Issues in Engineering Education and Practice

    DSpace software copyright © 2002-2015  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    @mire NV
     

     

    Browse

    All of DSpaceCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Statistics

    View Usage Statistics

    DSpace software copyright © 2002-2015  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    @mire NV